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elnino334 said:
I didn't think it would do that well to begin with. Not sure why Midway would spend so much money on game they haven't advertised much if at all. Guess they figured the name it itsel would be enough to sell to a wide audience but doubt that is going to work. The only way this game would have sold well is if it came out during the slow period a few months ago but now there is alot of competition as from this week forward we will see 2+ games being released with 1 or more big hitters each month it jsut doesn't stand a chance especially with the so-so reviews. I am personally getting it through gamefly this week only to beat it a couple of days and have it shipped back in time to get eternal sonata. Midway better hope Unreal 3 pulls a gears of war and sells else we will see them filing for bankruptsy.

Quite note on Unreal engine. I could have sworn Mark Rein said that developers using the Unreal engine would save tons of money and have shorter development time. I think he used gears as an example of being developed for 1-2 years on a small staff with a 10 million dollar bugdet. How the hell does Midway spend 3x that much with numerous delays and about the same lenght of gears? If midway wasn't publising unreal 3 I bet they would be in there suing with silicon knights.

Well you are overlooking somethings about Stranglehold. Epic didn't have to budget in John Woo or Chow Yun Fat for Gears, both of which certainly added a substantial amount to the budget. Since the game is the sequel to Hard Boiled, I am sure that also added to the cost as well. I wouldn't be surprised if half of Stranglehold's budget was for costs not related to the game's actual development.