Bokal said:
We often see on this site threads about how a game is a flop, then goes an endless thread of "yes it is. no it isn't".
So when, for you, is a game a flop?
When it doesn't reach the 1M mark?
When it doesn't sell more than 1/20th of the system owner base?
When the devs don't get their money back?
When it doesn't reach expectations?
When it does sell less than the average of its genre?
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1) No, some game don´t need to sell a lot, but are still taken as succes. If I remember correctly, Galactic Civilization 2 haven´t 1 mil sales, but is still succes.
2) When you have exceptional HW sales, it would be pretty hard. When you have 100m DS, only games, which sold at least 5 mil are OK?
3) Definitely. Money rules. If dev didn´t their money back, it´s bad, really bad.
4) Internet expectation? Sometimes, it´s hard. Dev expectations? Yes, if dev thinks, that game sold too bad, it´s flop. But it´s again about money.
5) Even in genres, games aren´t same. 1 mil for Final Fantasy game is bad, but for Persona game, is pretty good. Again, it´s depends, how many cost the game.
For short, IMO money are reason No. 1.