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I too think the standard for a "flop" is fluid.

Certainly if a game does not at least "break even," it can be considered a flop by the company -- unless of course the idea was to introduce a new IP at a loss to begin a series of games that would eventually be big money makers. However, if people don't catch on at the beginning, they may never catch on -- so that is somewhat of a Catch 22.

If a game does not reach the median/mean level of sales for games of its genre on that console, it could be thought of as a flop. Then again, if it made money or introduced a new IP, the same caveat as discussed above may be in play.

Finally, there are the expectations flop. If a game does live up to its commercial or critical expectations, then there are those who would call it a flop. But if the game "broke even" or "made money," it might be more of an under-performer than a true flop. And a poor game is a poor game -- regardless of how well it does in sales.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

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