Is this the guy that called Nintendo's strategy "short term", or was it another guy?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
Is this the guy that called Nintendo's strategy "short term", or was it another guy?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs


I had a good laught, but i wonder how many people believed him, and in the end that is what scares me.

I really don't think that sega would fund madworld if it needed to sell 2-3 million copies to turn a profit. It probably needs to sell like 300,000 copies or something. lol
Support good third party games on wii. Buy games like house of the dead overkill, de blob, madworld, the conduit and boom blox.
Yeah. Sega continues to release tons of games because they need to break even. Let's hope that Mario and Sonic at the Olympic Games sells a few more million since they're losing so much money on the Wii.
Proud member of the SONIC SUPPORT SQUAD
Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
......wow. I honestly cant beleive this guy. Oh, and isnt 'PETZ' more of a DS franchise?
| shinyuhadouken said: Pete Wanat:
|
Hahahahahahahah.

HaHaHaHa... ohh wait HaHaHaHaHa how F-ing stupid can you get?
If it isn't turnbased it isn't worth playing
(mostly)
And shepherds we shall be,
For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints
Almost every project built for the Wii from the ground up (Boom Blox, Rayman, De Blob) seems to perform at least alright (200k+) while almost every project ported to Wii with no thought bombs. The games on Wii which are multiplatform tend to be in between in that the well designed ground up games (GH, Sonics, Lego Star Wars, Rockband, Tiger Woods, Shaun White) perform while the others suffer compared to multi-plat hits. I'd guess he is a porter.
Even Blast Works probably brought in over $1m in revenue and that game was as niche as it comes and thats basically an update of a couple of free flash games in a prettier package.
Earning less than $600,000 on a Wii game seems almost impossible frankly as even the shittiest of the shit games are going to get purchased by 1/1000 owners by chance, and in the USA for Wii thats like 20,000 people. If you get $30/copy selling to 1/1000 Wii owners you have your $600,000 back. Shooting for 1/100 Wii owners doesn't seem to hard to do though, so I'm not sure why he thinks the 1/1000 rule has to be used. Majesco, Actvision, EA, Sega, Capcom, Ubisoft have all had massive success on the Wii - its not even debatable - the rest of the industry you could a case against, but just about every other publisher has at least a semi-break out hit on Wii like a Game Party or a Taiko Drum Master
People are difficult to govern because they have too much knowledge.
When there are more laws, there are more criminals.
- Lao Tzu