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Almost every project built for the Wii from the ground up (Boom Blox, Rayman, De Blob) seems to perform at least alright (200k+) while almost every project ported to Wii with no thought bombs. The games on Wii which are multiplatform tend to be in between in that the well designed ground up games (GH, Sonics, Lego Star Wars, Rockband, Tiger Woods, Shaun White) perform while the others suffer compared to multi-plat hits.  I'd guess he is a porter.

Even Blast Works probably brought in over $1m in revenue and that game was as niche as it comes and thats basically an update of a couple of free flash games in a prettier package.

Earning less than $600,000 on a Wii game seems almost impossible frankly as even the shittiest of the shit games are going to get purchased by 1/1000 owners by chance, and in the USA for Wii thats like 20,000 people. If you get $30/copy selling to 1/1000 Wii owners you have your $600,000 back. Shooting for 1/100 Wii owners doesn't seem to hard to do though, so I'm not sure why he thinks the 1/1000 rule has to be used. Majesco, Actvision, EA, Sega, Capcom, Ubisoft have all had massive success on the Wii - its not even debatable - the rest of the industry you could a case against, but just about every other publisher has at least a semi-break out hit on Wii like a Game Party or a Taiko Drum Master



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu