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Forums - Sales - SquareEnix continues to make an Ass out of itself.

Jordahn said:
S.T.A.G.E. said:
Pristine20 said:
The numbers are pretty good considering the x360's performance in Japan. M$ probably paid the differences anyway. M$ $$$ is $$$ all the same.

 

This is exactly what i've been saying. +1

Exactly.  it's pretty sad when a publisher has to accept a cash incentive to make a game instead of having to compete for the comsumers by making a quality product.  And even with Microsoft's cash incentives, SE are still in financial trouble probably because they sacrificed quality.

In the end i'm happy SE made some sort of profit. Really out of all truth and honesty they needed it. With the money MS gave SE they could've made a quality product (And you know it), but shit happens. SE aren't in financial trouble right now. FFXIII and Versus will do the trick, trust me. FFXIII will increase consoles on the 360 and the PS3. Versus will increase sales for the PS3. In the end....if you want my opinion, Sony owes SE. SE has given them great games.

 



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S.T.A.G.E. said:
Jordahn said:
point x said:
SE,win monye ,microsoft win monye ..the game fans of jrpg enjoys ,what s you problen with this,.?

The probllem with this scenario is that it's a fanboy's excuse that hinders competition.

 

 

I doubt he's the one being a fanboy despite his bad spelling.

 

I do know that competiton fuels the market.  That is what gamers want.  If a publisher/developer is more comfortable with the dependence of a console maker's payout, that publisher/developer has less reason to depend on consumer sales to create a quality product



Hackers are poor nerds who don't wash.

Jordahn said:
S.T.A.G.E. said:
Pristine20 said:
The numbers are pretty good considering the x360's performance in Japan. M$ probably paid the differences anyway. M$ $$$ is $$$ all the same.

 

This is exactly what i've been saying. +1

Exactly.  it's pretty sad when a publisher has to accept a cash incentive to make a game instead of having to compete for the comsumers by making a quality product.  And even with Microsoft's cash incentives, SE are still in financial trouble probably because they sacrificed quality.

 

You are projecting your own biases there.

SE is in trouble because they mismanaged FFXIII into a development blackhole that's sucking the company dry. Over three years since the 360 released, over two years since the ps3 and wii released - and they just released their first internally-developed (IU and SO4 are Tri-Ace affairs) "proper" jrpg, The Last Remnant. 

Nevermind the other big IP, DQ, has been delayed to hell and back and gone through several revamps.

 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

S.T.A.G.E. said:
Jordahn said:
S.T.A.G.E. said:
Pristine20 said:
The numbers are pretty good considering the x360's performance in Japan. M$ probably paid the differences anyway. M$ $$$ is $$$ all the same.

 

This is exactly what i've been saying. +1

Exactly.  it's pretty sad when a publisher has to accept a cash incentive to make a game instead of having to compete for the comsumers by making a quality product.  And even with Microsoft's cash incentives, SE are still in financial trouble probably because they sacrificed quality.

In the end i'm happy SE made some sort of profit. Really out of all truth and honesty they needed it. With the money MS gave SE they could've made a quality product (And you know it), but shit happens. SE aren't in financial trouble right now. FFXIII and Versus will do the trick, trust me. FFXIII will increase consoles on the 360 and the PS3. Versus will increase sales for the PS3. In the end....if you want my opinion, Sony owes SE. SE has given them great games.

 

I don't know about that part. Considering the fact that sony played a big part in saving the company after Sakaguchi's "great" movie, I'd call it a clean slate if not the other way around.

 



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Egghead said:

Seriously i cant believe how idiotic some people here are, lets get this straight

Infinite Undiscovery - FFS, this is a MICROSOFT game, yes thats right, MS paid for this game to be made, its their own, get over it, they got SE to publish it so that they can maximise sales.

How has it sold, pretty nicely and its still selling. Given MS paid for it, and tri-Ace ended up with an engine, the game is a success

The Last Remnant - Seriously guys, just think, for one second, it wont take too long, BUT THIS GAME IS MULTIPLAT. They had enough trouble as it is getting it to run on the 360, what would it have been on the PS3? On top of that MS, decided to help market it, so they decided to maximise its sales first. And guess what, it sold 600k and its still selling, at this rate itll hit 700k easy

Star Ocean 4 - Now this is the only questionable one, but it has to do with tri-Ace getting funding for their engine, and on top of the fact that MS yet again paid for the marketing. Buh buh buh teh dropz! WHO CARES. The fact that it sold well in Japan is what matters, BUH BUH BUH TEH IP! Seriously Tales is an IP thats just as big if not bigger (offcourse fanboys will say its SO conveniently) and yet its opening was so strong that it beat that games lifetime in a single week. The drop-off while big, wasnt as low as ToVs yet ToV went onto sell 170k. Again, this game is a huge success in Japan

And to top it all off, North America happens to be MS stronghold and sorry to break your bubbles guys, but that is the market that matters most, and its a market that Sony are losing 2:1.

SE made ONE exclusive, thats right ONE, and its one game that MS happened to have part-funded. GET OVER IT

 

I would rethink what you said about The Last Remnant selling 600k.

TLR = 490k shipped at the end of 2008?

 

So according to VGChartz, considering it released WW on Nov. 20th, that would imply by the end of 2008 it sold between 436k-484k. So it pretty much almost completely sold out WW and only had between 6k-54k copies remaining on store shelves Worldwide. Then after that it went on to sell almost 30% more copies?

I hope they have fun trying to prove that.

If not, I would say the game is obviously overtracked.

 

I will check sales weeks for IU as well, it may comes out to be the same case, although probably less likely since it released in September.

 

Can someone tell me if they really think this is the case?

We don't even have the true sales for The Last Remnant on the site. If it truly sold almost as fast as it shipped, which is highly doubtful, S-E never would have slashed the price after a month or so to $40. Even then, it didn't fly off store shelves. I picked up my copy in December and even then stores had many copies in stock.

VGChartz has also made adjustments to many S-E games, yet TLR remains untouched. It is overtracked.

 

I do however wonder what the sales really are for the game.

 

 

Before anyone gets on me thinking I am trying to bash the game, read my post history. I was looking forward to this game about as much anyone on this site. I was personally hyping it because I am a very big fan of Team SaGa.



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S.T.A.G.E. said:
Jordahn said:
S.T.A.G.E. said:
Pristine20 said:
The numbers are pretty good considering the x360's performance in Japan. M$ probably paid the differences anyway. M$ $$$ is $$$ all the same.

 

This is exactly what i've been saying. +1

Exactly. it's pretty sad when a publisher has to accept a cash incentive to make a game instead of having to compete for the comsumers by making a quality product. And even with Microsoft's cash incentives, SE are still in financial trouble probably because they sacrificed quality.

In the end i'm happy SE made some sort of profit. Really out of all truth and honesty they needed it. With the money MS gave SE they could've made a quality product (And you know it), but shit happens. SE aren't in financial trouble right now. FFXIII and Versus will do the trick, trust me.

 

Not really because I'm not the subjective type.  Because if they COULD have, than they should have.  It's that simple.  They didn't because they decided not to put in the effort, or they just don't have the ability.  And SE did report a less than expected earnings while the economy worldwide is still on a downward spiral.  Conventional widsom, serve the consumer first.



Hackers are poor nerds who don't wash.

Fortunately I distanced myself from the FF series. I'm not waiting them eagerly anymore since IX.
That's why I could wait years before playing X and XII.
Square Enix has started destroying its brand, and are on the process of destroying their customer base.
It looks pretty obvious to me that their fanbase is shrinking fast, and it's accelerated by westernizing their games and putting them on XB360, thus destroying their fanbase in Japan, which is their biggest market.
When they finally realized their main market was shrinking, instead of helping it like Nintendo did, they left their fanbase in the dust and fled to try to cater exclusively to western audience.

Fortunately Yuji Horii still has a hand on Dragon Quest, which is the sole JRPG from SE that has a chance of surviving this disaster of SE on this generation of home consoles.
If it wasn't for the DS, JRPG fans could start to weep.

What's alarming, is that the situation is proof that the main advantage of the HD consoles, which is HD, is actually no advantage at all, as it doesn't help sell more games. Stupid decisions after stupid decisions means their series are quickly declining. The rate is just alarming. Star Ocean should not have dropped like a rock like that.
Well, I'm amused at the reversal though. I remember people touting SO as a huge series in Japan, citing the last one, and the one before.
Unless the fanbase doubled in the USA, the series is just crashing hard. And I doubt the fanbase doubled in the USA, especially in the USA where the audience of XB360 is full of people ready to call gay anything that has a bit of vibrant colors, and are then unable to even touch the box, being so insecure as they are.

This is the kind of crashing and burning that I always feared for FFXIII (even if it will still sell millions).

The effect of all that will be far worse long term though. Basically, SE is now very unreliable.
I think their brand is in the toilet. They even put their unreliability on Dragon Quest. I guess as soon as they realised Dragon Quest would steal the thunder of the flagship FF series, they started destroying it so that FF stays above.
I bet that won't be enough.



out of these three games, the only game worth it is Star Ocean, and they released it for people who didnt know anything about the franchise.



Bitmap Frogs said:
Jordahn said:
S.T.A.G.E. said:
Pristine20 said:
The numbers are pretty good considering the x360's performance in Japan. M$ probably paid the differences anyway. M$ $$$ is $$$ all the same.

 

This is exactly what i've been saying. +1

Exactly. it's pretty sad when a publisher has to accept a cash incentive to make a game instead of having to compete for the comsumers by making a quality product. And even with Microsoft's cash incentives, SE are still in financial trouble probably because they sacrificed quality.

 

You are projecting your own biases there.

SE is in trouble because they mismanaged FFXIII into a development blackhole that's sucking the company dry. Over three years since the 360 released, over two years since the ps3 and wii released - and they just released their first internally-developed (IU and SO4 are Tri-Ace affairs) "proper" jrpg, The Last Remnant.

Nevermind the other big IP, DQ, has been delayed to hell and back and gone through several revamps.

 

Keyword in red, thus not forcing my view as fact. But then again, maybe you can blame me for being a formal Squaresoft fanboy at one time that eventually saw the writing on the wall. Take that anyway you want.  Anyway, I'm outta here. Have some friends coming over to watch X-files on Blu-ray.  Peace



Hackers are poor nerds who don't wash.

Pristine20 said:
S.T.A.G.E. said:
Jordahn said:
S.T.A.G.E. said:
Pristine20 said:
The numbers are pretty good considering the x360's performance in Japan. M$ probably paid the differences anyway. M$ $$$ is $$$ all the same.

 

This is exactly what i've been saying. +1

Exactly.  it's pretty sad when a publisher has to accept a cash incentive to make a game instead of having to compete for the comsumers by making a quality product.  And even with Microsoft's cash incentives, SE are still in financial trouble probably because they sacrificed quality.

In the end i'm happy SE made some sort of profit. Really out of all truth and honesty they needed it. With the money MS gave SE they could've made a quality product (And you know it), but shit happens. SE aren't in financial trouble right now. FFXIII and Versus will do the trick, trust me. FFXIII will increase consoles on the 360 and the PS3. Versus will increase sales for the PS3. In the end....if you want my opinion, Sony owes SE. SE has given them great games.

 

I don't know about that part. Considering the fact that sony played a big part in saving the company after Sakaguchi's "great" movie, I'd call it a clean slate if not the other way around.

 

My reasoning for this is because SE chose Sony seeing their PSX as the perfect platform to project their titles. They ended up making a classic the first time around and continued to make great games like KH for the PS2. They are still making games featuring FFVII characters on the PSP. SE has done more than enough for Sony. Sorry man, but SE has given Sony far more than even Kojima himself.