By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Nintendo is to blame for bad third party games on the Wii

Nintendo knows how to make games with broad appeal, 3rd parties (most of them) don't. Ever noticed how the vast majority (maybe all) of best selling Nintendo games are easy as hell to get into? It's where their appeal comes from.
Fun + easy to get into = massive sales.
The masses don't like complex or hard games. Nintendo is always aware of this, and it's why their games sell. I don't mean there aren't any Nintendo games that are hard to master, but the ones that sell the most are never hard to get into.



Quem disse que a boca é tua?

Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!

Around the Network
supermario128 said:
highwaystar101 said:
Dumping the seal of quality and letting any old fucker be a publisher hasn't helped...

Nintendo hasn't pleased me in a while, we need another F-Zero and quick

 

I agree, but it needs an easier story mode.

Definitely.

 



RolStoppable said:

In one of my recent threads I came across an interesting post that explains why it's Nintendo's fault that the majority of third party Wii games are bad and not the fault of the developers who actually made those games:

I've always loved the idea that it's 3rd parties fault. That it's 3rd parties fault Nintendo chose to create a system that due to it's motion control would be difficult to port PC developed games to, that it can't support the graphics or AI of it's competition, that quality 3rd party releases sell like shit.


Yes, poor poor Wii, damn all the 3rd Party developers who didn't bend over backwards the moment it was announced to make a massive library of quality games that sales have demonstrated will be ignored by the overwhelming majority of Wii owners.

This is by far not the first time I've read something like this, so I thought it deserves its own thread. The quoted post is an underhanded attack against third parties, although it cleverly tries to cover this with the usual "quality third party games don't sell on the Wii" argument which was proved to be wrong countless times already.

What this post is saying is that third parties lack the talent to create good games if they can't use HD graphics and/or have to come up with ideas for a new control scheme. It's basically saying that with the launch of the 360 and PS3, third party developers lost their vision and creativeness and now have to entirely rely on pretty graphics to generate interest in their games.

It's understandable that someone would be frustrated and launch such an devastating attack after all we have seen from third parties this generation, but in my opinion it's too soon to write third parties completely off. I think there are still talented people among them and that they'll get their act together and surprise us with games and ideas we'd never thought of could be realized.

 

 So I guess games like Metal Gear and little big planet would be crap if it werent for the good graphics? And now the only way to make an awsome game is for the wii because its new(new controllers).

Yeah, we sure buy these games just because they are pretty. Yeah, all the time the devs work to make a good HD game makes they lazy for not using new controls, lazy pigs, they just work in the story,  graphics, AI, bigger enviorments, online, etc.. they are lazy. They are completly talentless for creating these games because it doesnt surprise us, we need something to surprise us like SSBB, which has more characters, yeah...

 



This thread poses interesting and complex questions.


I don't really know what to think about Nintendo, or the video game industry anymore. I love my Wii. I play it often, and have found that in a lot of games, the motion controls really add to the immersion and interactivity. That said, the third party support up to this point has been indisputably lacking. And I don't really know whose "fault" that is.

Nonetheless, I'm glad that Nintendo came out with the Wii. It complicated things-- threw a monkey wrench into the industry. I think decades from now this will generation will be considered important, or at least notable.

Which brings me to a point I've been thinking a lot about lately: This generation is hugely transitional. Nintendo was by no means the only company to ever introduce motion controls to gaming, but they are the only one who did it successfully--and on such a large scale. I can't help but feel/hope that next generation will be different ... or at least have fewer devs, publishers, and gamers trying to make sense of whatever the hell Nintendo is trying to do.

I'm still scratching my head. The way things are now, everything I thought I knew was wrong.



Pristine20 said:
appolose said:

 

 

 Well, Mario Kart had the Wii wheel and motorcycles (and online, though not all together innovative (although it is for the series).  Brawl, while it had a much improved single player (and online (which doesn't work too well, albeit)), probably was less innovative, but the series is much loved, has only had two titles of it before in the past 9 years, and has had a much hjigher install base to work with, so the sales are expected (although, I imagine if another SSB game released, at least, soon, it probably would not see such great sales unless it change something big).   Comparing these games to the Wii-whatever series, however, shows how far innovation can go.  Also, yes, perhaps an innovative game flopped, but that's just one case you provide.

Judging by the games Happysquirrel mentioned, I don't think minor tweaks were his idea of innovation. Online is pretty much expected with games of those genres. Street fighter Iv added online, a revenge bar and a focus attack to the same old formula...is it innovative too?

 

The changes to Mario Kart are certainly not minor tweaks; motion control and an entirely new methodology of racing (the bikes) have been added.  Like I said, Brawl, I think, has been less innovative, and has substanitally less sales than MK or Wii Fit (which, as the Wii series has shown, has ridiculously high sales while being extremely innovative) and others (also, there certainly are going to be at least a few high selling games that do not innovate much).

 



Okami

To lavish praise upon this title, the assumption of a common plateau between player and game must be made.  I won't open my unworthy mouth.

Christian (+50).  Arminian(+20). AG adherent(+20). YEC(+20). Pre-tribulation Pre-milleniumist (+10).  Republican (+15) Capitalist (+15).  Pro-Nintendo (+5).  Misc. stances (+30).  TOTAL SCORE: 195
  http://quizfarm.com/test.php?q_id=43870 <---- Fun theology quiz
Around the Network

@Pristine

I think you are missing the point.
The critic is about the boatload of "me too" games that seems to follow the market leader -- not necessarily about sequels themselves (though they can also become "me too" games).

There are a lot of FPS games out there, for example. And some of them are just there because that is what people buy. Often, they add nothing and rely on pretty graphics to sell. And often they do sell, but bring nothing new to the genre.

@mistered

Good points -- both about the beginning of the generation and the current state.

For more on my thoughts on this --satirical and otherwise: http://www.vgchartz.com/forum/thread.php?id=62334&page=1



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV