Pristine20 said:
HappySqurriel said:
Pristine20 said:
HappySqurriel said:
Many third party developers use advanced graphics and high production values as a crutch to compensate for the uninspired, outdated and often unfun gameplay mechanics of their games, and I suspect that many of them are reluctant to produce Wii games because it would demonstrate how mediocre their games really are ...
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I always see these kinds of posts from nintendo fans. So exactly whats your idea of inspired, dated and fun gameplay? You do realize that there different genres of games? If you don't like a genre, move on.
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Games like deBlob, World of Goo, Portal and Braid are all pretty good recent examples of developers who did something unusual for the time and made games that were more than "The same game we've made for 10 years, now with even better graphics" ... Hell, right now I would settle for third party publishers just taking a step outside of their "Generic FPS" ideology and to clone a Theif, DeusEx or Redneck Rampage game for a change...
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And nintendo doesn't do this? Ever hear of the term: don't fix what isn't broken? There's a reason they keep making these games. It's because people buy them. When Halo sells so many copies, others are inspired to tap the market. Sony had no FPS games last gen now their most expensive game is an FPS. In contrast, how many copies did your inspirational games sell? Sure, they're cheaper but it seems to me that most publishers are looking to create their own COD franchise not make a little profit of small titles here and there.
I myself was a big JRPG gamer last gen. However, due to their lacking on the ps3 and even in general this gen, i had to adjust and try other games and it's not bad at all.
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But what if it isn't working and the companies are going banrkupt because they're producing the same game at a higher development cost to lower and lower sales because people are getting bored of the formula? What if the games are becomming lower in quality because their focus is entirely on things which don't improve the fun of their games?
Can you really argue that the Medal of Honor and Need For Speed strategy is working for EA?
How about Take 2, is the couple of decent games they're producing a year really making up for the mountain of expensive crap they produce?
Did Unreal Tournament 3, Stranglehold, Blacksite: Area 51, and Hour of Victory save Midway from going bankrupt?
The fact is that (while the strategy may be working for some of Nintendo's games) third party publishers will continue to go bankrupt unless they break this pattern.