Pristine20 said:
And nintendo doesn't do this? Ever hear of the term: don't fix what isn't broken? There's a reason they keep making these games. It's because people buy them. When Halo sells so many copies, others are inspired to tap the market. Sony had no FPS games last gen now their most expensive game is an FPS. In contrast, how many copies did your inspirational games sell? Sure, they're cheaper but it seems to me that most publishers are looking to create their own COD franchise not make a little profit of small titles here and there. I myself was a big JRPG gamer last gen. However, due to their lacking on the ps3 and even in general this gen, i had to adjust and try other games and it's not bad at all.
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But what if it isn't working and the companies are going banrkupt because they're producing the same game at a higher development cost to lower and lower sales because people are getting bored of the formula? What if the games are becomming lower in quality because their focus is entirely on things which don't improve the fun of their games?
Can you really argue that the Medal of Honor and Need For Speed strategy is working for EA?
How about Take 2, is the couple of decent games they're producing a year really making up for the mountain of expensive crap they produce?
Did Unreal Tournament 3, Stranglehold, Blacksite: Area 51, and Hour of Victory save Midway from going bankrupt?
The fact is that (while the strategy may be working for some of Nintendo's games) third party publishers will continue to go bankrupt unless they break this pattern.







