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Forums - Nintendo - EA Anounces Dead Space Extraction - First trailer included

KylieDog said:
So it is an on rails shooter?



Sorry but that is just complete and utter fail.



This is not proper Wii support, on rails shooters are quick and cheap games.
After seeing that Xbox video of the original Dead Space before it moved to the HD formats we know what the Wii could do, instead the Wii gets this...

LOL as are fighter games, but everyone's gone apesh*t for Street Fighter 4. I'd actually say that fighter games are actually much easier to develop than a complete on rails shooter. Make an engine that supports 1 room, 2 chars, animations, textures and sound at a time. Make 10 rooms, 20 chars, about 30 sound fx. Yah, fighter games are much easier to put out =)



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yanamaster said:
The thing about this whole situation is that i am more than certain that EA must have been flooded with emails during the last 2 years about what gamers want on the Wii. The same can be said for other companies, but all of them decided to actually do something against logic. Capcom with their Dead Rising port, Konami with their way of developing and releasing Pro Evo soccer, Ubisoft with their apparent lack of interest in the console and now we have EA who decides to make an on-rail game when most gamers just actually wanted a straight port.

It boggles the mind just how clueless developers can be at times...

 

 

It's also possible that the publishers have adopted Nintendo's consumer oriented development approach. This is where they make some prototypes of fun ideas for games, bring them to somewhere like a shopping mall (rather than focus testing, which usually focusses on people already likely to buy your product), then if crowds develop around any of the games, you work on that game, and you continually bring back new versions to see what kind of developments are appreciated and what aren't.

Rail shooters do really well in this sort of testing, which may be why we're seeing so many of them these days.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

KylieDog said:

 

 

Capcom has already done a great job supporting the 360 and PS3.  EA hasn't done the same for the Wii, they said they would, and announce this...

 

Street Fighter was always a fighting game anyway, it didn't jump genre.

 

It is very different.

true, Im just saying that if you're talking about easy to make games, SF4 is pretty high on that list =) Hell, Im cool with on rail games, Umbrella Chronicles is still one of my favs. It was really cool to get the whole Resident Evil story in one game

 



I think it's funny that EA has sunk so much money trying to come up with new ideas on the HD consoles, but when it comes to supporting the console with cheap dev costs they play it safe and follow the herd.

Boom Blox excepted, of course.

And to people counting rail shooters on the Wii, you forgot Sin and Punishment 2, which will probably be three times as fun as this game. Also, I agree with KylieDog that there is no horror in a rail shooter. If you can't run away, why bother being scared?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

famousringo said:
I think it's funny that EA has sunk so much money trying to come up with new ideas on the HD consoles, but when it comes to supporting the console with cheap dev costs they play it safe and follow the herd.

Boom Blox excepted, of course.

 

That is exactly f---n right, they actually copied two ideas, REUC (or HOTD) and Dead Space.

 

And then they copied MK just be pricks about it also.

MADWORLD is so right compared, its completely shamed EVERYTHING any Western developer has done for the Wii. Every  mature title i mean. Kids games and family games, well someone actually bothers with those sometimes.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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I agree with you on that one Megaman79, MadWorld is the best 3rd party support Wii has gotten so far in my opinion. That's what kind of innovation I want to see!

And the reason why they sink so much money into HD is because they have to try to innovate around the same 13 year old controller - Nintendo did the innovating for them on Wii so they don't have to bother :P



 

You know, Electronic Arts is the height of hypocrasy.

Art? Really, is that what they do?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

BengaBenga said:
Can someone explain to me why they would like a FPS but not an on-rail shooter?!?
The only difference is the ability to walk (yes, that's a big difference), but you'll get much a more scripted (aka movielike) experience in return. That's not too bad for a horrorgame, is it?!?

It doesn't matter, because if this game was a FPS all the TPS fans would go on asking why it didn't go that route. Change is something hard to accept.

EDIT: Like you say there is a big difference that get's traded into more graphics and scripts. You can't have it all.



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You are right TomaTito change is hard to accept.



KylieDog said:
BengaBenga said:

 

EDIT:

It is an on rails shooter, there will be no horror.



WAAAT? From a REmake fan like you I would at least expect to acknowledge the effect scripted events can have.

 

There is no horror to on rail shooters.  There will be no ammo worries because you'll always have at least one gun with infinite ammo, enemies will always attack from the same places the exact same way, there won't be any moments you are low on ammo, low on health, walking slowly through a corridor hearing noises paranoid something might jump out (and quite often nothing actually will), or having to run from something because standing your ground will get you killed.  Being cautious to check all arond you incase something attacks from behind, which will never happen on an on rails game.

 

Monsters simply jumping out on screen (which is all on rails games achieve) doesn't make for horror, I think Point Blank had some levels like that.

 

I like light gun games, but the Wii has got a bunch of decent ones already, all of which are based on things of horror.  Don't need another.  At the most the Wii just needs a few based on a different theme, Virtua Cop, Time Crisis or something.

 

What the Wii does really need though are real horror games and more decent TPS, like the proper Dead Space.

 

I saw that Xbox vid and thought 'Something like this will be great for Wii'.  After reading what it is actully getting...been there done that.

 

That's not always true. In Resident Evil Umbrella Chronicles, there are TONS of moments when you literally jump out of your seat, and with the exception of the handgun, all the other weapons run out of ammo if you don'ty play wise. And many times you had to turn to the right, left, up and down top see where the f**k is that monster is attacking you and you can't see.