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yanamaster said:
The thing about this whole situation is that i am more than certain that EA must have been flooded with emails during the last 2 years about what gamers want on the Wii. The same can be said for other companies, but all of them decided to actually do something against logic. Capcom with their Dead Rising port, Konami with their way of developing and releasing Pro Evo soccer, Ubisoft with their apparent lack of interest in the console and now we have EA who decides to make an on-rail game when most gamers just actually wanted a straight port.

It boggles the mind just how clueless developers can be at times...

 

 

It's also possible that the publishers have adopted Nintendo's consumer oriented development approach. This is where they make some prototypes of fun ideas for games, bring them to somewhere like a shopping mall (rather than focus testing, which usually focusses on people already likely to buy your product), then if crowds develop around any of the games, you work on that game, and you continually bring back new versions to see what kind of developments are appreciated and what aren't.

Rail shooters do really well in this sort of testing, which may be why we're seeing so many of them these days.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.