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Forums - Nintendo - My First Reaction to RE5

Staude said:
NJ5 said:
NinjaKido said:
NJ5 said:

Refer to my reply again...

There are also people who make it seem like Gamecube, Xbox and PS2 graphics were awful and that's why they don't get a Wii. Even though PS360 controls are more last-gen than Wii's graphics are.

 

*Sigh* do you really wanna go there ?

 

Sure, why not?

Is it not a fact that PS360's controls are the same as last-gen's, whereas Wii's graphics are improved, even if only by a small margin?

 

 

sixaxis controls are better than wiimote controls. There i said it. And yes it's true too.(in my opinion) I have a wii so i know. I've never played anything on the wii that played a 10th as well as sixaxis heavenly sword parts. It's not all that good. In particular cause nintendo was cheap and decided to opt for the less expensive solution when it cam to the motion controls.

 

You are welcome to your opinion on how well the controls are utilized in games, but you are not allowed to flat out lie, and that's what this post is.

The Wiimote and Sixaxis posess the same amount and type of gyroscopes, and the same quality of accelerometer. This means both sense tilt and acceleration identically. That said, the Wiimote is capable of manymore degrees of motion sensing such as height and distance from TV thanks to the IR functionality, and it also augments the tilt function. The wand shape allows for both more freedom of movement and forms of motion (for example Zack & Wiki uses it normally, vertically, and horrizontally with different functions on each). When combined with the nunchuk, which itself posesses the same functionality as the Sixaxis, the motion control features of the Wiimote and Sixaxis aren't even comparable.

Also please post your friend code in your profile. I'd really like some proof of console ownership after a post like this.



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Alright, I finally got to spend some time with the demo (ps3 version). A few impressions:

- Anyone who has beat RE4 on the PS2 or Gamecube should have no problem picking this up. I get that some people really really like wiimote controls and that's fine, but some of you just like complaining. Chris controlled as you'd expect Leon to in RE4, though it did seem like his turn speed was reduced, which was annoying. You can perform a quick 180 which is quite useful but doesn't compensate for the slow turning speed. I did find the aim sensitivity low even on the highest setting (especially for the rifle).

- The new backpack system no longer lets you pause the game while you rummage through your magical backpack full of guns. You now have a quick select menu, which I found cumbersome to use. Mostly because you can't highlight something and use it quickly, but instead having select the item you want, and then select another option from a short list (equip, give, discard, etc).

- Sheva as an AI partner seems to be surprisingly competent. She will assist you, trade you guns, and actually be useful. I will be playing through the game with a co-op partner, but for people who want to play this alone you should be ok.

- I played a small amount of co-op and found with a human player it is intense and the difficultly is ramped way up. That is a great thing though, and I can't wait for some online co-op goodness.

- The game incorporates a system similar to gears or l4d where if you're incapped a teammate must revive you or you die. There are also optional assists where your ally is in a chokehold (or similar) and you can sometimes free them faster than they can free themselves, by hitting circle or shooting away the zombie performing the hold.

I will be picking this up day 1.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

KylieDog said:
If they are gonna give the Wii more RE games, they need be original designed for Wii first games.

 

Seriously, this. This game would have to be completely reworked for the Wii and you'd end up with a broken mess of a game. Make something ground up on the Wii, focus on the Wiis stengths, and make a really good game. That's what I'd be hoping for if I were a Wii owner.

 



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

KylieDog said:
LordTheNightKnight said:
"I mean RE4 on PS2 had fewer zombies"

No. It had the same. It really did. I've played the GC, PS2, and Wii versions plenty of times. The PS2 version has lower color depth, lower polygon count, reduced lighting and sound, longer loading, and FMVs instead of in-game scenes because of that lower loading. It did not reduce the number of enemies. The trees an leaves in the first third were fewer, but not the enemies.

 

If by the same you mean that neither had a single zombie, then you are right.

 

RE4 on the GC could have more Ganados on screen at a time though, this most notable in the mercenaries mini-game.

Agreed. I would also like to notice Leon feels 'slower' on the PS2 version, or perhaps it was just some stupid frame rate issue.

 



 

 

 

 

 

ameratsu said:
KylieDog said:
If they are gonna give the Wii more RE games, they need be original designed for Wii first games.

 

Seriously, this. This game would have to be completely reworked for the Wii and you'd end up with a broken mess of a game. Make something ground up on the Wii, focus on the Wiis stengths, and make a really good game. That's what I'd be hoping for if I were a Wii owner.

 

 

So basically it would be ported unchanged.

(couldn't resist)



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ameratsu said:
KylieDog said:
If they are gonna give the Wii more RE games, they need be original designed for Wii first games.

 

Seriously, this. This game would have to be completely reworked for the Wii and you'd end up with a broken mess of a game. Make something ground up on the Wii, focus on the Wiis stengths, and make a really good game. That's what I'd be hoping for if I were a Wii owner.

 

I really don't know if it would have to be completely reworked. Graphically yes, but that wouldn't affect the gameplay. Gameplay-wise, judging from the demo I didn't see anything which would have to be done worse on the Wii, much the opposite due to controls.

 



My Mario Kart Wii friend code: 2707-1866-0957

naznatips said:
ameratsu said:
KylieDog said:
If they are gonna give the Wii more RE games, they need be original designed for Wii first games.

 

Seriously, this. This game would have to be completely reworked for the Wii and you'd end up with a broken mess of a game. Make something ground up on the Wii, focus on the Wiis stengths, and make a really good game. That's what I'd be hoping for if I were a Wii owner.

 

 

So basically it would be ported unchanged.

(couldn't resist)

 

lol, you thought the demo was that bad?

 



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

ameratsu said:
naznatips said:
ameratsu said:
KylieDog said:
If they are gonna give the Wii more RE games, they need be original designed for Wii first games.

 

Seriously, this. This game would have to be completely reworked for the Wii and you'd end up with a broken mess of a game. Make something ground up on the Wii, focus on the Wiis stengths, and make a really good game. That's what I'd be hoping for if I were a Wii owner.

 

 

So basically it would be ported unchanged.

(couldn't resist)

 

lol, you thought the demo was that bad?

 

I think the game is OK. Salvageable because of the co-op, but the rest of the game feels pretty broken.

AI is some of the worst I've ever seen, and I include RE4 in that. I had a zombie get stuck in the door in the first demo level and the others just walk into him for 30 seconds until he got unstuck. I ran out the back door and the zombies got so confused they just ran into each other and got killed by the big one swinging the axe. It was like watching a zombie version of Benny Hill.

Turning and aiming are much slower than RE4, even with the sensitivity adjustment. Thanks to Chris taking sterroids you now can barely see anything on screen when aiming. The knife controls are awful. You definitely should not have to hold a button and press another one to use it. The menu is unnatural and difficult to use when you need it. There were numerous pathing and graphical bugs, including both zombies and me getting stuck in things, through things, and running into each other.



Something I noticed on my recent playthrough in regards to the controls:

-You can use the right analog stick to look around. if you initiate aiming while looking with the right analog stick, you will aim in that direction. this allows you to aim in the direction you want faster.

About the Wii version, I just don't think it would transition well. Most people who make the comparison in favour of the Wii say that it's graphics or gameplay, but I don't think it's that easy. You are oversimplifying by pretending that all that would change is the graphics, and that there would be no other omissions.

While the game itself might be doable, local splitscreen co-op would not be possible on the Wii. For a system with such an emphasis on local multiplayer, the omission of split screen would severly gimp that version. The fact that even built from the ground up wii games like the conduit don't have split screen should reinforce this idea.

I'm also curious as to how voice chat would be implemented for online play. AFAIK, only an extremely small number of Wii games support online voice chat with the proprietary wii-speak (correct me if i'm wrong), so capcom would be treading new ground with the Wii version of RE5 if they chose to implement it. Online play would be gimped without some sort of effective communication.

The graphics. Right, I understand that Wii owners prefer wiimote controls over good graphics, but at what point would those reduced graphics become a liability? There are vehicle sections, at least one sniping part, and other parts that would most likely be modified or omitted to work. I doubt it would be worth the effort for the end product, and that effort would be better spent on something Wii-specific.



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naznatips said:

I think the game is OK. Salvageable because of the co-op, but the rest of the game feels pretty broken.

AI is some of the worst I've ever seen, and I include RE4 in that. I had a zombie get stuck in the door in the first demo level and the others just walk into him for 30 seconds until he got unstuck. I ran out the back door and the zombies got so confused they just ran into each other and got killed by the big one swinging the axe. It was like watching a zombie version of Benny Hill.

Turning and aiming are much slower than RE4, even with the sensitivity adjustment. Thanks to Chris taking sterroids you now can barely see anything on screen when aiming. The knife controls are awful. You definitely should not have to hold a button and press another one to use it. The menu is unnatural and difficult to use when you need it. There were numerous pathing and graphical bugs, including both zombies and me getting stuck in things, through things, and running into each other.

 

Hmmm.. well I didn't see any zombies get stuck, though I do agree with many of your observations. I didn't have an issue with knifing, as I'm used it from RE4. Based on the demo, I'd say it's better than OK, quite good infact, though clearly far from perfect. On my third and fourth playthrough of each demo level, the controls just worked better each time. I'm almost fully accustom to them now so when the full game comes out I shouldn't have an issue, though admitedly the aim speed is slower than I'd like.

 



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