BrainBoxLtd said:
Most people around here seem to really like it, so I am probably in the minority. But I hated it by the time I got the last Jiggy. Starts off well enough, vehicle editor is really well done, and assuming you're patient, there's a lot of crazy parts to find. The problem is all you really have to do are the missions, which are tried cliched trite that bore you or drive you crazy demanding perfection if you want a damn trophy. It's like if you played a Grand Theft Auto game and all you can do are the missions. No side activities or rampages and the city is split into a bunch of enclosed domes you have to teleport to and from. That may sound like a werid comparison, but it's the best I can think of, Nuts and Bolts have more in Common with GTA III then other Banjo games. There's even COPS in the game, who attack you for bumping into citizens or moving jiggies. (Which you have to do to open up more of the game.) The world's are huge empty shells with little to find or do. There's some music notes scattered around, but they're just money to buy crap. There's a few Jinjos but they just annoy you with one of six repeating challenges. And the mission givers, which are usually your only point in being there. And each world is split Acts to further drag out how much time you waste in them. I wouldn't mind, except the missions are the same old crap. Race, Escort, Kill or some variant of them. Over and over again. And the ground vehicles handle like horrible. Everything knocks them off course and turning is always a pain in the ass. I'm going to stick the damn thing up for sale and hope to get some money back. |
Judging by the posts in this thread, you're more in the majority than you think.
exindguy said: That said I miss the idea of classic Rare that made their bones with the N64, as I miss the near-hollow shell that is present-day Sega. |
Me too. Like I said, I'd mourn if Rare vanished, not because of what they've done in the past ten years, because of what they were before then.
kitler53 said: wow, that's really bad. but really...if you're going to release a game for children you should put it where all the children are: the wii/ds. next time rare makes another banjo game they should make it a fps and call it halo and i can guarantee better sales. |
I disagree. To survive, you have to expand who you appeal to. I applaud Microsoft for going for folks beyond its stereotypical narrow niche.
That said, they're obviously not doing that as well as they wish.
Gamerace said: So big brand name, 1st party game Banjo Kazooie got massively outsold by 3rd party new IP De Blob?? Surprised. |
Objectively, I agree. Nostalgiacally, though, part of me would be saddened. It's literally like seeing part of your childhood shutting down. Sure, it might have to happen, but it's still sad to see.
Munkeh111 said: With M$ cutting studios, I would not be that surprised for them to at least downsize it after this, I think it has been in development for a while, so it could have been quite expensive and with <700k so far at less than full price, I am not sure how much money they will have got back. They do have 200 staff, but they have made many games this gen |
Curiously, though, the studios it's been shutting down are primarily those focused on PC development. Since Rare is solidly 360-focused, I don't expect them to be affected all that much by this, to be honest.