bouzane said:
c0rd said:
bouzane said: People who argue against points 5 and 6 seem to forget that the turds that we call the N64 and GameCube outsold fantastic consoles like the Genesis and the Dreamcast. I play just about every genre of game ever concieved and I have a hard time justifying the inclusion of those systems in my collection. |
Whoa, I thought we were past that decade? Sega does what Nintendon't?
It's really strange you're comparing systems from different generations. Still, the biggest N64 hit in the west (besides Mario) was Goldeneye, and Bond isn't quite a Nintendo mascot.
Oh, and just about everything outsold the Dreamcast. The Game Gear outsold the Dreamcast. Heck, the PSP outsold everything Sega, and will overtake SNES/NES eventually. Maybe you find those handhelds more worthy than the GameCube, I dunno...
OT: Gamecube!
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For a direct comparison I can point out the fact that the N64 outsold the Saturn nearly 4 to 1 despite the Saturn's 2 year head start. When I revisit the 5th generation consoles, it's usually to play the Saturn and rarely to play anything on the N64. Mario Sunshine is a great example of point #6, a second rate platformer selling over 10 million copies is somewhat disheartening. I admit that the Dreamcast was a poor example. About the Game Gear and PSP, I do think that the Game Gear is pretty much on par with the GameCube in terms of game selection and that the PSP is vastly superior.
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Back in the Genesis/SNES and Gameboy/Gamegear days the market was far smaller, people were less likely to buy multiple gaming systems, there were no reasons outside of gaming to buy a console, and the systems were (pretty much) unbreakable which meant that few people ever needed to replace them.
Sega's handling of the Sega CD and Sega 32x, combined with releasing a difficult to program $500 console with no games at launch really ensured that the Saturn had no chance of being successful. Sega's handling of the Sega CD, 32X and Saturn, along with their massive debts, damaged third party relationships, and massive hype for the PS2 made it impossible for the Dreamcast to really be particularly successful.
Basically, the success Nintendo achieved with the N64 and Gamecube was the direct result of them being far more careful with what they produced ... While there were issues with platforms like the N64 and Gamecube, the only system Nintendo released that faced market failure was the Virtual Boy (and its failure probably had a negative impact on the N64).
As for the comment on Super Mario Sunshine ... While it wasn't the best Mario Platformer it was still an excellent game and receives a lot of un-earned bashing primarily because it was a different game than people expected. To a certain extent Mario Sunshine always reminds me of The Legend of Zelda Majora's Mask because people either enjoyed it for what it was or hated it for what it wasn't.