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Forums - Nintendo Discussion - Why Core Gamers are disappointed with Nintendo

xcot said:

^@buffalo: nintendo hasn't lost core gamers. If they had, something would tell me that SMG/SSBB/Zelda etc. wouldn't all be sitting past the 5 million mark.

 

Oh I never said that they losted all the core base! They are lots of them! But the truth is that many got tired of Nintendo and migrate to sony/microsoft/PC. Yes they sell a lot but the final reaction is mostly "not bad but is just not the same" by many N-core gamers.

Personally, I dispise "Mario 64". Yes it introduced many new concepts but the magic of the classic marios dissapeared and became boring and monotonous. Mario Galaxy was better becasue it tried to revive that same old feeling and it succeed partiall but I prefer to play SMB3 or Yoshi's island any time than SMG.

I love Nintendo, but I do think and I am not the only one that Nintendo needs to go back to basics (aim to the fun, not to the "worlds") of their games.



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Well, im agree i most of the arguments, besides this, i belive that Nintendo it's doing a great job with their best franchaises.

The only thing is misisng for me its the announcement of a new Zelda game for the Wii.



MY ZELDA COLLECTION

I consider myself a core/traditional gamer, and I am disappointed in Nintendo in that they offered nothing to me since MKWii. We got WiiFit, WiiMusic and Animal Crossing, which I always saw as more of a niche title than a Mario/Zelda type tentpole.

Other things:
-Need to develop new IPs for us (ie not WiiFit/Music/Sports/Dogs, etc), which we haven't really had since Pikmin
-Need to make better use of existing IPs like Star Fox and Donkey Kong
-Need to expand and innovate - Zelda TwiP was too much a reenactment of TOoT.
-Make some games that can actually challenge gamers who want a challenge - add dificulty levels if need be.



Bobbuffalo said:
xcot said:

^@buffalo: nintendo hasn't lost core gamers. If they had, something would tell me that SMG/SSBB/Zelda etc. wouldn't all be sitting past the 5 million mark.

 

Oh I never said that they losted all the core base! They are lots of them! But the truth is that many got tired of Nintendo and migrate to sony/microsoft/PC. Yes they sell a lot but the final reaction is mostly "not bad but is just not the same" by many N-core gamers.

Personally, I dispise "Mario 64". Yes it introduced many new concepts but the magic of the classic marios dissapeared and became boring and monotonous. Mario Galaxy was better becasue it tried to revive that same old feeling and it succeed partiall but I prefer to play SMB3 or Yoshi's island any time than SMG.

I love Nintendo, but I do think and I am not the only one that Nintendo needs to go back to basics (aim to the fun, not to the "worlds") of their games.

 

 for me it goes yoshi's island>3d mario>2d mario. I don't find 2d mario's that amazing but my favourite 3d mario has been sunshine.

Though hands down 3d zelda rules for me, Alttp is great and one of the best, but my top 2 games ever made are 3d zeldas.



 Twilightman on Gametrailers

misterd said:
I consider myself a core/traditional gamer, and I am disappointed in Nintendo in that they offered nothing to me since MKWii. We got WiiFit, WiiMusic and Animal Crossing, which I always saw as more of a niche title than a Mario/Zelda type tentpole.

Other things:
-Need to develop new IPs for us (ie not WiiFit/Music/Sports/Dogs, etc), which we haven't really had since Pikmin
-Need to make better use of existing IPs like Star Fox and Donkey Kong
-Need to expand and innovate - Zelda TwiP was too much a reenactment of TOoT.
-Make some games that can actually challenge gamers who want a challenge - add dificulty levels if need be.

Disaster is a new IP

 Twilightman on Gametrailers

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misterd said:
I consider myself a core/traditional gamer, and I am disappointed in Nintendo in that they offered nothing to me since MKWii. We got WiiFit, WiiMusic and Animal Crossing, which I always saw as more of a niche title than a Mario/Zelda type tentpole.

Other things:
-Need to develop new IPs for us (ie not WiiFit/Music/Sports/Dogs, etc), which we haven't really had since Pikmin

-Need to make better use of existing IPs like Star Fox and Donkey Kong

-Need to expand and innovate - Zelda TwiP was too much a reenactment of TOoT.

http://wii.ign.com/articles/890/890200p1.html

"I don't necessarily think it will change that drastically, but I think that Zelda is a franchise that does need some big new unique ideas," (Miyamoto) said. "And so the team right now is very focused on trying to find those ideas."


-Make some games that can actually challenge gamers who want a challenge - add dificulty levels if need be.

Juding by how much of a roll you were on, why didn't you just ask to win the lotto instead?!



I don't understand? OoT was a disappointment? Well, all I understand about gaming just shot down the toilet.



noname2200 said:
Khuutra said:
I just feel like pointing out that Zelda doesn't follow a declining sales pattern generally attributed to console Mario games. Twilight Princess is on its way to outselling every other game in the series, except for Ocarina of Time.

I have nothing of substance to contribute.

Quite the contrary, that little nugget of information serves to partially refute Malstrom's claims.

xcot said:

 

@buffalo: nintendo hasn't lost core gamers. If they had, something would tell me that SMG/SSBB/Zelda etc. wouldn't all be sitting past the 5 million mark.

Not to trod on bobbuffalo's toes here, but I don't believe he was saying that the core gamers have all gone away. What he is pointing out is that they don't seem to be as abundant as before, judging from the sales of some games. Yet this doesn't seem to hold true for all titles. As Khuutra points out, Zelda's been up-and-down for a while, and Smash Bros. sales seem to increase as the series progresses.

Nontheless, until recently many Nintendo titles (Mario, Mario Kart, Donkey Kong, F-Zero, etc.) seem to be selling less than their predecessors. I'm not sold on Malstrom's explanation of why, though.

 

True, but let's not forget that core games like Mario and Zelda are not only bought by Core gamers, a lot of new gamers, kids in most part, want this games too.

"but the truth is that the old games were more gamer oriented while the new ones are more "icon oriented"."

I'm not really sure about that. True, new games are more "icon oriented", but what makes them less gamer oriented? Something I really miss in the new Marios and Zeldas are the difficulty, the challenge. But many of us are experienced gamers who know all the secrets those games could have. New gamers could probably struggle in finishing those games. Kids playing Zelda for the first time would probably have no idea what the heck to do. I have no idea if Mario Galaxy was difficult for some kids, but definitely is not as tough as the original Super Mario Bros.

Anyway, I'm not really sure if adding more challenge to the games would make them more "gamer oriented" or make them sell better. New Super Mario Bros on DS, as Malstrom said, is selling extremely well, and that was very easy too. Could it be that platformers are more enjoyable in 2D than 3D?



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Outcast said:
Shanobi said:
liquidninja said:

@all those disagreeing with Malstrom.

I think Nintendo's decline in sales of their consoles before the Wii partly shows that they were losing Core Customers. It was only when they attracted new customers that they started selling better than their previous consoles.

 

See, I believe their lower sales in the "hardcore" market, is due to the competition showing more boobs, and blood.

 

People are simple. Why bother with a game like Metroid Prime, which will make you think, when you can drive around for hours in GTA banging hookers and then running them over? There's a reason summer blockbuster movies and porn do so well, and it's not for their attention to craft.

Different tastes and preferences. I'd argue that driving over hookers is simple fun just as jumping around in a Mario game is. To be honest, deeper gaming experiences have done a lot better on HD platforms so I don't know where you're getting this idea from.

 

The "typical core gamer" that you're always referring to is likely an 18-25 year old male. Are you telling me that you don't understand that boobs and blood are an easier sell to that demographic?

 

As far as "deeper gaming experiences on HD", bullshit. GTA 4 was less "deep" than GTA 3, on the old PS2 and Xbox. There is nothing that has really happened in HD, that couldn't have happened on any of the last generations systems.



 

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Soma said:
noname2200 said:

Not to trod on bobbuffalo's toes here, but I don't believe he was saying that the core gamers have all gone away. What he is pointing out is that they don't seem to be as abundant as before, judging from the sales of some games. Yet this doesn't seem to hold true for all titles.

 

True, but let's not forget that core games like Mario and Zelda are not only bought by Core gamers, a lot of new gamers, kids in most part, want this games too.

Perhaps, but I'd like to see where the split lies exactly. Actually, I'd REALLY like to see where the split lies. The data could be quite interesting.