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noname2200 said:
Khuutra said:
I just feel like pointing out that Zelda doesn't follow a declining sales pattern generally attributed to console Mario games. Twilight Princess is on its way to outselling every other game in the series, except for Ocarina of Time.

I have nothing of substance to contribute.

Quite the contrary, that little nugget of information serves to partially refute Malstrom's claims.

xcot said:

 

@buffalo: nintendo hasn't lost core gamers. If they had, something would tell me that SMG/SSBB/Zelda etc. wouldn't all be sitting past the 5 million mark.

Not to trod on bobbuffalo's toes here, but I don't believe he was saying that the core gamers have all gone away. What he is pointing out is that they don't seem to be as abundant as before, judging from the sales of some games. Yet this doesn't seem to hold true for all titles. As Khuutra points out, Zelda's been up-and-down for a while, and Smash Bros. sales seem to increase as the series progresses.

Nontheless, until recently many Nintendo titles (Mario, Mario Kart, Donkey Kong, F-Zero, etc.) seem to be selling less than their predecessors. I'm not sold on Malstrom's explanation of why, though.

 

True, but let's not forget that core games like Mario and Zelda are not only bought by Core gamers, a lot of new gamers, kids in most part, want this games too.

"but the truth is that the old games were more gamer oriented while the new ones are more "icon oriented"."

I'm not really sure about that. True, new games are more "icon oriented", but what makes them less gamer oriented? Something I really miss in the new Marios and Zeldas are the difficulty, the challenge. But many of us are experienced gamers who know all the secrets those games could have. New gamers could probably struggle in finishing those games. Kids playing Zelda for the first time would probably have no idea what the heck to do. I have no idea if Mario Galaxy was difficult for some kids, but definitely is not as tough as the original Super Mario Bros.

Anyway, I'm not really sure if adding more challenge to the games would make them more "gamer oriented" or make them sell better. New Super Mario Bros on DS, as Malstrom said, is selling extremely well, and that was very easy too. Could it be that platformers are more enjoyable in 2D than 3D?



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