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Forums - Sony - How Guerrilla Games has changed over the years...

@vlad

what about square soft, they were going bankrupt until they made ff.
see, even those didn't get it right from the first time.



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140 people and it has taken them this long!!!!

Hopefully as they get more experience they will manage to cut down on their development times, they only have 10 people less than Insomniac, who as we all know develop 1 game a year



makingmusic476 said:
vlad321 said:
Sounds a lot more like damage-control than anything to be perfectly honest. There are plenty of studios who hit it just right at the very beginning. Look at VALVe, I believe Half-Life was no small achievement....

1. Did I ever say what Guerrila Games is today?

2. Valve was formed by ex-Microsoft employees.  This is hardly the same situation.  The game development scene in the Netherlands was almost non-existent before Guerrilla came along.

Also, look at teams like Epic Games.  They hardly hit it big on the first outing, working on games One Must Fall: 2097.  Or BioWare, who's first game was Shattered Steel.  Or Blizzard Entertainment, who released a plethore of mediocre titles before hitting it big with Warcraft and Diablo.  Games like RPM Racing and The Lost Vikings.

Very few developers get things right their first game.  Even the greats like Blizzard.

I played a demo of The Lost Vikings.

I didn't realise it was by Blizzard.  That game was win.

 



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makingmusic476 said:



That's it. Don't make fun of my English bitches. I tried my best.

 

 

What ! he writes english better than alot of english speakers.

 

ot: i'm gonna take a brake from shooters with SF then it's K2 baby.




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vlad321 said:
coolestguyever said:
vlad321 said:
CGI-Quality said:
^ Ok, how is that relevant to the thread though, I'm curious.

 

That's relevant because that's an excuse to hype up KZ2by belittling the mediocrty of GG's games. I'm jsut saying there have been people out there who make good games to begin with so their excuse is not really a valid one. That's how it's relevant.

 

 Did you even read it? they're a small developing team from the netherlands. Killzone was the first game most of them had ever worked on. I doubt every big developer got it right the first time.

 

CD Projekt and Witcher? To name another one. yeah it was buggy but it was still an amazing game.

maybe if they had patched KZ1 on the PS2, it would also be a better game

(I m (right now) playing The Witcher (enhanced edition ofc), and it is a very good game)

 



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Million said:
makingmusic476 said:



That's it. Don't make fun of my English bitches. I tried my best.

 

 

What ! he writes english better than alot of english speakers.

 

ot: i'm gonna take a brake from shooters with SF then it's K2 baby.

Was that a joke? Lol.

Killzone 2 will be huge(r than LBP)!



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Kantor said:
Million said:
makingmusic476 said:



That's it. Don't make fun of my English bitches. I tried my best.

 

 

What ! he writes english better than alot of english speakers.

 

ot: i'm gonna take a brake from shooters with SF then it's K2 baby.

Was that a joke? Lol.

Killzone 2 will be huge(r than LBP)!

i'm still using os keyboard no time for spelling corrections -_-.

 

 

edit  :  I wasn't neccaserily talking about spelling.

 




Just by checking wikipedia I can see GG was formed from another studio. However the other titles were for GB so i think considering it a fresh start is fair enough.

Shellshock was their first game though with KZ following. KZ was definetly an improvement but there was such little time between them it is hard to say for sure if they could apply what they learnt from SS to KZ.

I have always wondered though why Sony wanted to continue the franchise. It doesn't have a very good rep, no one is following the story or characters. I dunno I just think people would be far more positive if KZ2 was a brand new game instead of a sequel.

It's not like there were huge numbers of people foaming at the mouth for a KZ sequel, the hype for the game is based on graphics and gameplay. None of it on story or characters, so why not just have started with new characters and a story? The thing KZ series lacks is any sort of lead man/icon. Seems strange they wouldn't try and address that. I think the game would be able to perform so much beter in sales with a fresh start and would receive so much less flak.

Anyway lot of good stuff in the interview. Great to hear they have been getting help from Sony and other PS3 devs.



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Zim said:
Just by checking wikipedia I can see GG was formed from another studio. However the other titles were for GB so i think considering it a fresh start is fair enough.

Shellshock was their first game though with KZ following. KZ was definetly an improvement but there was such little time between them it is hard to say for sure if they could apply what they learnt from SS to KZ.

I have always wondered though why Sony wanted to continue the franchise. It doesn't have a very good rep, no one is following the story or characters. I dunno I just think people would be far more positive if KZ2 was a brand new game instead of a sequel.

It's not like there were huge numbers of people foaming at the mouth for a KZ sequel, the hype for the game is based on graphics and gameplay. None of it on story or characters, so why not just have started with new characters and a story? The thing KZ series lacks is any sort of lead man/icon. Seems strange they wouldn't try and address that. I think the game would be able to perform so much beter in sales with a fresh start and would receive so much less flak.

Anyway lot of good stuff in the interview. Great to hear they have been getting help from Sony and other PS3 devs.

 

Well yeah, the chief founders were from another studio (and I mentioned that in the OP :P ), but most of the team (the 55 guys as of the end of Killzone's development) were brand new guys.

And the Helghast are awesome!  Very eye catching, and one of the few things that stand out amongst the current various shooters.  Why not keep that?  ^_^

As for the help from other studios. that's just the way SCEWWS works now.  All the developers share various tips and tricks.  For example, Naughty Dog used a trick from Guerrilla Games to help get rid of flickering shadows in Uncharted.