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Forums - Sony - How Guerrilla Games has changed over the years...

darconi said:
" Bot-AI are reasonably good. Three difficulties : Easy, Medium and Hard. Internal testers had problems with Hard difficulty. Seems bots on Hard are very proficient in making headshots " I don't consider that good AI, I consider that cheap AI.

 

Considering you havent played it I dont see how youre able to pass judgement on that.

And then again... what did you expect from the HARD DIFFICULTY.



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rukusa said:
darconi said:
" Bot-AI are reasonably good. Three difficulties : Easy, Medium and Hard. Internal testers had problems with Hard difficulty. Seems bots on Hard are very proficient in making headshots " I don't consider that good AI, I consider that cheap AI.

 

Considering you havent played it I dont see how youre able to pass judgement on that.

And then again... what did you expect from the HARD DIFFICULTY.

Hello Counter-Strike bots, lol.

 

I believe there were bots in the Killzone 2 beta (if those people without any names were indeed bots), I'd like to see how the multiplayer plays in the full release, especailly if they took care of the issues that were in the beta.

 



rukusa said:
darconi said:
" Bot-AI are reasonably good. Three difficulties : Easy, Medium and Hard. Internal testers had problems with Hard difficulty. Seems bots on Hard are very proficient in making headshots " I don't consider that good AI, I consider that cheap AI.

 

Considering you havent played it I dont see how youre able to pass judgement on that.

And then again... what did you expect from the HARD DIFFICULTY.

And I think it was mostly a joke, hence the smiley.



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Munkeh111 said:
140 people and it has taken them this long!!!!

Hopefully as they get more experience they will manage to cut down on their development times, they only have 10 people less than Insomniac, who as we all know develop 1 game a year

 

To be fair, Insomniac has been on a 2 year cycle for a while now. They take two years for each Ratchet and Resistance game, just making the development cycles so that they end up releasing one every year.