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Forums - Sony - Killzone = Halokiller ?

I've never, ever called a Killzone game (not even the second one) a Halo killer and never will, at least not unless it gets proven. The truth is, Halos are only slightly above mediocre but what makes them stand out is the hype, polishness and the fact that they're on consoles (hey, the first one was the first proper console FPS, at least according to many). That is why I don't consider it a very difficult job to be better than Halo, though (apart from sales of course, but sales have never determined what is good and what is not). Personally I think Killzone 2 seems better than Halo but I doubt that's how it will get received in the end.

The short answer is not. For the longer one, see above.



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well theres lots of games that r halo killer................but they wont be in sales and popularity



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really miss the VGCHARTZ of 2008 - 2013...

Halo is a sales juggernaut, so Killzone 2 will never come close in that department. But gameplay, Killzone 2 is slower-paced compared to Halo.

Halo is not fun to me, in fact, Red Faction is my favorite FPS ever. I used to make tunnels in Red Faction's local multiplayer. I would connect the tunnel to both sides of a map. That was fun!



                                   

In order to kill the game you have to be in the same category,KZ2 = COD:MW2 Killer.



halo 3 is overated trash. killzone 2 could be better if its more fast paced.



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Killzone 2 doesn't want to be more fast paced. Killzone 2 will focus on the intensity of strategy :P Team play is a big factor in Killzone 2. The team wanted killzone to be a more strategic shooter as compared to a twitch shooter. People who have played the beta know what that means :P



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ChronotriggerJM said:
Selnor, I think your taking it too much as an insult >_>

Games like Halo CAN'T and I mean CAN'T have complicated game mechanics, the more substance you have, the easier it is to lose audience. Halo is the most basic shooter I've ever played. It doesn't mean you can't have fun with it at all, it just means the fun you get out of it is pretty standard shooter stuff. It doesn't really have a mechanic to call it's own. It's barebones >_>;;; It's a generic shooter with tons of polish. And that's fine. It's not a bad game, in fact as you claim it's "near perfect", which means that they got standard FPS gameplay to a "near perfect" state. Good for them :) Just entirely too casual, and not rewarding enough to play and master in my opinion.

 

 I disagree. If youve had the priveledge to watch the Legendary special edition double DVD set, it shows what the community is like. There is (and stated on the DVD) now over 7 million community Halo members. There is no other game that has a hardcore userbase that plays a game, talks a game, and does nothing but online and lan Halo. Seriously these guys are hardcore to the bone.

http://nikon.bungie.org/

Above is a site that is done by fans for fans. The fans even had the story to Halo 3 mapped out on this site before anything was said about it. Just fanboys saying what it most likely will be. Amazing loyal hardcore fanbase for a generic shooter? And why do teams like PMS destroy any self proclaimed FPS player?

Above is what I meant about, if you dont know why Halo is loved then dont bother trying to understand. If you dont love the game to the very bones of you (like professing it as generic or slightly above average) then you will never ever get it. I as many do in the Halo community (7mill+) think Masterchief is the best game character. Many will disagree on this site. But the sales arent due to generics. They are due to a loyal fanbase that love Halo.



ChronotriggerJM said:
Killzone 2 doesn't want to be more fast paced. Killzone 2 will focus on the intensity of strategy :P Team play is a big factor in Killzone 2. The team wanted killzone to be a more strategic shooter as compared to a twitch shooter. People who have played the beta know what that means :P

Nobody is gonna use teamwork in consoles,PC is only place where i seen real teamwork.

 



Garnett said:
ChronotriggerJM said:
Killzone 2 doesn't want to be more fast paced. Killzone 2 will focus on the intensity of strategy :P Team play is a big factor in Killzone 2. The team wanted killzone to be a more strategic shooter as compared to a twitch shooter. People who have played the beta know what that means :P

Nobody is gonna use teamwork in consoles,PC is only place where i seen real teamwork.

 

Kinda sounds like you've never played SOCOM, or a slew of other console shooters that rely on teamwork.

 



@Selnor

Your entire post there just validates my point -_-; The reason so many people play halo, is because it's so easy to pick up and play. It's the absolute definition of the generic shooter. If it wasn't for it's sci-fi theme, I honestly couldn't tell it apart from any WW2 shooter. You can replace almost every mechanic in that game with something from an earlier call of duty or goldeneye game. It compiles many generic features from generic games, and creates the ultimate... in generic @_@

Look at halo and it's 71298743928479238472193478239423 million plus community!!!! Yeah well I bet you a game like bejeweled has seen just as much playtime -_-; Something so simple :P How about Tetris? These games aren't complicated. I can think of a ton of people who would play bejeweled, but would never bother picking up puzzle quest. (bejeweled with RPG elements). It's essentially the same game, just a little different. But that little difference is what alienates a bazillion people. My girlfriend LOVES bejeweled, but doesn't get rpgs. She doesn't see the point of a story, or extra moves, or any of that other stuff. She's a very casual girl when it comes to her games. And because it's a little different she doesn't like it :P

Why do you think the Wii is so popular? It's capable of delivering titles that everyone can pick up and have a good time with. Bungie did the same. You act like its a bad thing. Why do you think it's so popular with teens? With children? Why do you think it's rated T? Bungie didn't want to isolate anyone, and in order to do that, you have to be basic. You have to stick with something simple, something that's easily defined. There is no "trick" to getting good at halo. Just practice @_@

LOL at that team that "rapes everyone". You missed my point entirely. Chances are, a team that spends 22 hours a day playing halo, learning it's speed, the range of weapons, the size of his characters e-penis... etc etc etc is going to be fine at it. How about you take that team that "rapes everyone" and put them in a game of Graw 2 ^_^ or Unreal Tournament :) Chances are, they won't be the best, not by a long shot. The point I was making, was that being good at halo, doesn't mean you'll be good at other FPS's. Other FPS's have things that make them stricter on the learning curve. However, being good at those FPS's, then coming to Halo, will be a much simpler transition because Halo is like a generic version of the game they just came from >_>

All in all selnor, you just can't target such a huge audience with something complicated. It doesn't work that way. Halo is simple. Please deal with it.



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