MikeB said:
Already 360 launch games used up to 85% of Xenon cycles (all 3 cores), Gears 2 uses more combined with heavy optimisations. IMO no more major technical gains are to be expected, other than maybe for future 360 games a harddrive becomes mandatory and games span several disc (crossing the 6.8 GB barrier of dual layer 360 discs).
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Whatever bro. Epic stated that Geow 1 only used one core on their website. And Gears 2 when in deveopment said only 1 core 2 threads.
Do you remember when Sony stood on stage in front of thousands and stated that MGS4 used 85% of PS3's full potential? Or have you keenly and quickly forgot about that.