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Forums - Sales - Rougly how many sales are needed to break even on a high budget game?

Godot said:
el_rika said:

MGS4 took 4 years and was around 60 mil without publicity costs, was it not ? Quite possibly the most expensive [purely development costs] game so far.

To break even, around 1 mil copies, maybe a bit more.

 

@Godot - how is SE inneficient compared to EPIC ?

Corridor shooters with simplistic story and very few cinematics and dialogue are infinitelly less complex and cheaper to produce that RPGs with hours of cinematics and dialogue and huge maps with lots of stuff and interaction. Of course a FF like game would cost much more than a Gears like game.

 

Gears of War isn't a corridor shooter. You know creating a virtual world takes a lot of time no matter if it's a shooter or a RPG. If I say Epic is more efficient it's because they most likely will have released 3 Gears of War in the time Square Enix only released Final Fantasy XIII and FFVXIII. Square Enix is taking forever to make its games. If you don't want me to compare Epic to Square Enix. Let's compare Konami and Square Enix. Metal Gear Solid 4 was released this June as a PS3 exclusive. It only took 1 year and a half after the release of the PS3 for them to release the game while Square Enix are relasing the game God only knows when.

 

 I dont think it's fair to compare 10-15 hours long game with 50-60 hours one.



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darthdevidem01 said:
@RPG

it will definetely be on PS3 if the GT5 release in xmas 09 rumor is true

 

GT4 released in Q4 2004, which would make it 5 years in developement if the rumor are true. While it would probably take a lot less time to make a second GT for the PS3 than the first, say 3 years, it would push it to 2012, so maybe Sony could decide to make the next one a launch title for the release of the new Playstation system. Would certainly give it a nice boost right at the start.



Persons without argument hide behind their opinion

I love how almost every big budget game is PS3 exclusive or at least on PS3. Can't see likes of 360 and Wii supporting big budget exclusive games.



shanbcn said:
I love how almost every big budget game is PS3 exclusive or at least on PS3. Can't see likes of 360 and Wii supporting big budget exclusive games.

Maybe because they realize it's not healthy for themselves or the industry?

 



There's no real way to know. Not even roughly. It's just guesstimates all up and through this thread. The only ones who know are publishers and the like. We don't know how much games cost unless someone tells us, so speculation of game costs is fruitless.



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shanbcn said:
I love how almost every big budget game is PS3 exclusive or at least on PS3. Can't see likes of 360 and Wii supporting big budget exclusive games.

 

If I remember correctly ... Halo 3 was a pretty big budget exclusive XBox 360 game; and games like Oblivion and Bioshock were released on the XBox 360 long before they were released on the PS3. In fact, being that the XBox 360 sells dramatically more software than the PS3 it is fair to say that it has a better chance of supporting big budget exclusive games than the PS3 does.

On the other hand, "Big Budget" on the Wii means something that is quite a bit different from what it means on the PS3/XBox 360. Being that development costs on the Wii are similar to previous generation games, developers have claimed they're 1/4 to 1/2 the size of HD games, and the Wii has sold more third party software at a similar point in its life than the PS3 or XBox 360 does even though it has not received the "quality" third party support, I think the Wii would have no problem supporting quite a few "Big Budget" exclusive games.



shanbcn said:
I love how almost every big budget game is PS3 exclusive or at least on PS3. Can't see likes of 360 and Wii supporting big budget exclusive games.

 

You make it sound like that's a good thing...

Sure it seems great, however if Microsoft/Epic can make Gears for 10 million and Sony need 60 million for Killzone you can easily figure out who's more successfull. And more money means more means to invest in new games.

You can be sure that Konami won't ever do something like MGS 4 exclusive again.



BengaBenga said:
shanbcn said:
I love how almost every big budget game is PS3 exclusive or at least on PS3. Can't see likes of 360 and Wii supporting big budget exclusive games.

 

You make it sound like that's a good thing...

Sure it seems great, however if Microsoft/Epic can make Gears for 10 million and Sony need an estimated 60 million for Killzone you can easily figure out who's more successfull. And more money means more means to invest in new games.

You can be sure that Konami won't ever do something like MGS 4 exclusive again.

We don't know how much Killzone 2 costs.  Let's not be absolute in terminology then.

 



BengaBenga said:
shanbcn said:
I love how almost every big budget game is PS3 exclusive or at least on PS3. Can't see likes of 360 and Wii supporting big budget exclusive games.

 

You make it sound like that's a good thing...

Sure it seems great, however if Microsoft/Epic can make Gears for 10 million and Sony need 60 million for Killzone you can easily figure out who's more successfull. And more money means more means to invest in new games.

You can be sure that Konami won't ever do something like MGS 4 exclusive again.

I love when devs take their time to make games better. Thats why many don't anticipate for R2 and Gears 2 and countless other games which are released every 2 years as much as likes of GT5, KZ2, MGS4, GTA4, HALO3, TRICO, ZELDA, RESIDENT EVIL 5, and FINAL FANTASY.

So for me and many others quality is important and we don't care if R2 outsell KZ2, it will not make it better FPS.

 



DMeisterJ said:
There's no real way to know. Not even roughly. It's just guesstimates all up and through this thread. The only ones who know are publishers and the like. We don't know how much games cost unless someone tells us, so speculation of game costs is fruitless.

 

 Could you please read the thread. We know the costs for Lost Planet, Gta4, Stranglehold and Gears of War, none those were ''guesstimates''. They are however reasonable bench marks to then make estimates about other titles.

Shanbcn that is actually very bad for the companies developing on PS3. Games don't sell as well as they do on the 360 and development is far more expensive than on the wii. Why are there still these titles on PS3? Because a lot of these projects were started before it was known Sony would be in 3rd place. Those big budget titles you speak of are purely left overs of companies that couldn't take the title multiplatform. FF13 went multiplat because S-E needed the extra cash because the PS3 alone wasn't enough. MGS4 certainly appeared to be somewhat of a dissappointment for Konami as it was hugely overshipped in Japan. The development costs were clearly far far higher than previous games yet sales weren't.

The question is why has development on these PS3 exclusives taken so long? Gears of War 1+2 have come out before KZ2 and seemingly will support more features having split screen, online co-op and in GoW2 horde mode. Not only that but KZ2 doesn't seem to do anything that would justify that extra time over GoW2.

And like Bengabenga said if games can be made much cheaper on the 360 then companies are making a bigger return on it. There have been big budget games on the 360 but they have been much quicker to come out and so cost less. Just look at games like Mass effect.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.