DMeisterJ said: Crackdown more expensive than Gears? |
The original Gears was an exception. The $10 million doesn't include the cost of the Unreal Engine plus they had an effecient group of 20 to 30 people working on it for only 2 years. Also they outsourced parts to China. It doesn't seem unreasonalble that an average game would cost $20 million once you figure in the cost to develop/license an engine as well as considering most games will take 3 years to develop with a team of 100 people.
All the info was gleaned here:
10 Million Dollar Tab for Gears of War
Have the great expenses of next-gen development been exaggerated?
October 5, 2006 | 10:52 PM PST
Last year, Mark Rain of Epic Games criticized publishers such as Electronic Arts for exaggerating the costs of next-generation game development and "going around trying to scare people" into paying more for games.
Speaking at the London Games Summit, Rein explained that it's taken a team of 20 to 30 people around two years and approximately 10 million dollars to complete work on GOW, and that the game serves as evidence that its entirely possible for developers to make impressive next-generation content with only medium sized teams and a fairly reasonable budget. Rein insisted that the horror stories of 100-person teams and gigantic, 20 to 30 million dollar budgets were way off base.
Rein did make sure to note that since the game was running off of Epic Games' own proprietary Unreal Engine 3, their budget did not include the cost such a middleware engine would cost to other developers. Apparently, they also saved a hefty sum of money by outsourcing to the recently established subsidiary, Epic Games China - another luxury many developers and publishers dont have.
Despite the apparently reasonable budget that Gears of War has been developed under, Microsoft is still retailing the game for now standard $59.99 price tag.