BengaBenga said:
Dude, you're really overdoing it now. Success is determined by a combination of the cost of the game to develop+publish it and its sales. |
For smaller titles which sell slower, Publishing costs are higher per unit total and they make up a larger percentage of the costs in selling these games. Also unless they are following the Hollywood model of spending twice as much to advertise a movie than they actually spent to make it, its doubtful that any of these games would recieve much of a marketing push or at least not enough for anyone to really notice.
Btw the 3:1 general rule really should be left with the other general rules people make like that the Wii doesn't sell third party games etc because it doesn't consider the use of third party engines, variance in actual development expenditure, tools/library production etc. For example, I doubt that the Mirrors Edge was an exceptionally expensive game to develop. The UE3 charges a royalty rather than a fixed cost so its useful to take some of the risk out of development because if the game doesn't sell it doesn't cost much, the game is set in a city and the ultra clean look means theres a less artistic work and more architectural work as in actually designing the layout rather than texturing the buildings etc.
Tease.