Machina-AX said: Graphics were nicer than I expected, character models are pretty good too. I still don't like the way you can see your allies through walls all lit up and ugly. I obviously understand why they've done it, but it still looks horrible.
Shooting mechanics work fine, although a zoom/sight option on the left trigger would've been nice. Horrible use of 360's horrible D-pad, I knew that would be a problem and it is. Nice addition of a fast turn around on the bumper.
I obviously love the premise of loads of zombies running towards you like something out of 28 days later, that's awesome, but I don't like how you can't move when you're being attacked. Friendly fire is annoying as hell because you need to get your shots off fast and it's easy to accidentally hit your friends because they suddenly move in front of your fire or because you can't see them amongst the zombies.
Longevity could be a problem. Firstly other than 18 additional maps, a few more guns and versus mode, the demo pretty much gives you everything the game has to offer. 20 maps isn't anywhere near enough, I don't care what anyone says about the Director or anything, that's just good tinkering around the edges, it doesn't disguise the fact we'll be playing through the same 20 maps over and over again.
Versus mode should add some lasting appeal and be really good, it'll be interesting to see how that balances out because combinations of super infected, or constant re-spawning of super infected, will easily be devestating when the survivors have limited health packs.
Wish list:
- Experience and a level-up system. They could've made an awesome level-up system where you unlock new weapons, health items and levels, and where your character gets stronger as you level-up.
- An 'Infinity' mode, where you just have to fight of constant waves of zombies for as long as possible, with each wave come more and mroe tougher zombies. And with each wave you're given fresh supplies and a short period of time to re-group.
I'm still keeping my pre-order for now. I'll play it a few more times and see how I feel after that. The lack of content and a leveling system could be a real problem though. |
I guess I should do somoe damage control. First about the controls, I really can't say muchabout this since I've only barely touched hte 360 version of the demo in the other room, but they felt alright. I agree with the D-pad deal though. On the other hand the game was made for the PC. Friendly fire should not be a problem at all if you are playing with friends, also I noticed that the game had per pixel hit detection (or some really badass hit boxes) so you can even aim in between legs and arms, really cool. In the past few games with my established L4D group we had a total of 2 incidental team shootings. Also it only makes sense that you slow down when the zombies hit you, otherwise this will just turn into UT2004's Invasion mode, the point is to keep zombies away from you and not being able to run away once they get close to you. The melee shove also works wonders in this regards.
Third, about the maps. There are already maps being made by the community. I expect this title will have an astound amount of mod support and mapper support that will keep us nice nad happy with some absolutely brilliant maps. Over here we're already thinking of making a whole chapter based solely on our campus. There will be no reason why you should play only the same 20 maps over and over. Did I mention that mappers and modders work for free?
As for your suggestions. I absolutely HATE the level up/rewards system CoD4 and WaW have and the biggest problem I had, I absolutely hated that mechanic. In TF2 there are those weapons you get when you get enough achievements, but at least they have nice balances here and there, like 25% less dmg on natasha.
And infinity mode would be interesting, but how is that different than the actual game? You'd just be shooting hordes zombies in one spot instead of shooting hordes of zombies while moving through a level. You also can't have the zombies take more than 2, max 3, shots each since anything more and there are just too many zombies spawning than you'd be able to kill before they completely swarmed you.