Grey Acumen said:
You read the points, but not the summary. All of the issues you point out are problems that the HD consoles are suffering from. I already pointed out that YES, they are in danger of the problem of being replaced by computers. That's why I pointed out that most of my issues are taken from what Nintendo has done with the Wii.
1) Shinier graphics do not make a game significantly better than the same game without shiny graphics. Newish Physics? Shadows? All of this is a moot point, because while the HD consoles might die out from this factor, the consoles that don't follow this methodology will not be affected. (as I've pointed out numerous times; Wii)
2) See, this is actually a bad point on your side. Either that or missing my point. The original issue was basically the idea that consoles will be pushed to the side. I'm raising a counter issue that they won't by citing points over which PCs will not overcome, not that they couldn't, just that they wont. In this case, HD consoles may now have instals, but that doesn't negate the point for those consoles that don't use instals (Wii)
3) Again you're missing the point. All keyboards allow you to do is have a BUNCH of buttons, and most games that use them allow you to customize your key layout. Why? because you need that level of customization for how much trouble they are. Most consoles don't have that level of customization because when the controls are set up properly, you don't NEED it. Seriously, analog stick will ALWAYS be better for moving from walk to run, etc. Seriously, think about it, what if you want to RUN forward while straffing slowly but SMOOTHLY to the side? A keyboard can't do that because one key is dedicated to making you run or walk, and then whatever movement keys you press after that are both affected the same way. just because a LOT of games are designed around Mouse+Keyboard doesn't make that control setup a good one, simply put, a lot of games are designed that way because they HAD to be in order to sell on the PC platform.
4) yeah, your blizzard point just totally misses whatever mark it was supposed to be hitting. Or maybe it hit it, but I can't tell because your mark is so far off from where it needed to be. It doesn't matter what PC games are available, it's not like we're arguing for the survival of the PC platform. Even if there were no games at all, PCs would still be bought. I'm arguing for the survival of the Console platform. As long as there are exclusive games that can only be played on a console(and as long as Nintendo exists, there will be), the console platform will survive. It doesn't matter what PC only games there are.
otherstuff) I'm not talking about innovative software. you can obviously have that whether it's on PC or console. I'm talking about innovative hardware, sorry for not being clear, as I said, I was distracted towards the end there. Again, my example is citing the Wii as a specific example. You never would have been capable of having that innovation become accepted as a standard if it had been released on a PC, and even if it is attempted in the next 10 years, it will not become a standard that can be taken advantage of by PC games for the reasons I already stated. Guitar Hero and DDR would have completely failed if they had attempted to release for just the PC.
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1) While the Wii isn't "affected" from the increasing gap of quality between PC and Consoles, the truth is that the Wii is on such a low level that 99% of PC gamers would never consider trading PC for the Wii.
2) One accurate statement is: "PC Gaming is getting easier and more intuitive, while Console Gaming is becoming more complicated". PC Gaming's compatibility issues have decreased alot since the late 90's, you can buy and play games without ever needing the disk, auto-patching is becoming the norm, PC games' requirements are way less demanding, hardware upgrades are not as needed anymore, and a PC now can last more than an entire console generation.
Consoles, on the other hand, are less intuitive, have more features, installs, constant updates, game patching, etc... The Wii, even though it's still very simplified, is also more complicated than Gamecube.
3) It's clear you play little PC games. I don't think I ever changed any keys layout of a game that came out in the last 3-4 years. The only games I remember right now that I changed keys were Thief 1 (1998) and Anachronox (2001), both over 7 years old. Nowadays developers test the feel and positions of the keys and try to give the best for it, so it's pretty much useless to complain about this.
And you're wrong when saying that having so many buttons is troublesome, because:
a) They are usually on "standardized positions" that are considered the best for their functions. For example, in FPS the numbered keys that are above the letter keys are usually to choose the weapons, and 'Q' and 'E' keys are for sideways looking, SPACE is for jump, etc...
b) Most of the keys are OPTIONAL!!! They are merely there for people that want the fastest input like, you know, 99% of PC gamers. You aren't need to choose your weapon through the numbered keys, instead you can just easily choose the gun from the mousewheel. And regardless how you get your weapon, both way are faster than choosing from a gamepad.
And LOL for you thinking a gamepad is better than KB+M. Dude, on PC you can easily do what you said, and I'll do you one better:
- With a KB+M you can run and move diagonally (forward + strafe) then jump left, change weapons while mid-air, do a 360º turn, crouch and BOOM, HEADSHOT!! All of this in less than 1 second. Or when you face an enemy you can do insanely fast movements that doesn't allow your opponent to aim at your head, like rapidly change between strafing left and right or crouch, while you try headshot him. You can't do this on a console because auto-aim + clunky movement controls don't allow for this high level skill.
I'll do you one better: Do you know why in Proffessional Gaming Competitions the Sports Games are ALWAYS played with a Keyboard? Because the Keyboard allows for a superior and faster input that gamepads can't provide. Infact, in any multiplatform game the keyboard/mouse is chosen as the main controller of the game in proffessional gaming, regardless whether the game sold more on PC or not. For Example, in FIFA 08, a sports game, has the Keyboard as the controller for proffessional competitions like WCG or CGS, because the keyboard provides a faster input than the gamepad, and FIFA 08 sold far more on consoles than on PC.
4) His point probably was that consoles are getting more features and complications, while PC is getting more intuitive, and there will be a time where PC and consoles will be so close to each other that they will all be in the same category like PC or Home Theater or something else.
You talk about the wii, but there has been already mouses that use the same motion as the Wiimote, it just hasn't been applied to games. It isn't standard, but just like optical or wireless mouses, there will be someday that might rise it to popularity.