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Forums - Sony - Sony defense over PSP

"When we launched the PSP it launched at a 28-year old, heavily male, New York subway [demographic], and that slowly trended down," he went on. "Now we’re in the mid-teens with a lot of tracking even younger than that. Our research shows that in the next 12 months young moms actually are set to have the highest propensity to purchase the hardware and software for their young children.”

PSP = kiddy am confirmed?



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

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axumblade said:



So how DO you make a profitable game for PSP?

“The recipe for success on the PSP resides simply in providing franchise games that are strong brand names like on consoles, but have unique gameplay on the system,” Koller insisted. “You cannot have ports. We used God of War: Chains of Olympus this year as an example of that, as well as Final Fantasy VII: Crisis Core, and Midnight Club, which is going to be launching in the next few weeks. Those three games are titles that have very strong brand names on console but are coming over with unique gameplay on the PSP.”

I'm confused. Even being the great game that it was, what made God of War: Chains of Olympus any more unique in gameplay than the PS2 GOW games? I suppose the same would apply for Midnight Club too, but I haven't played it to know for sure.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Without concrete announcement of upcoming games, it doesn't look too well.



How many cups of darkness have I drank over the years? Even I don't know...

 

Onyxmeth said:
axumblade said:



So how DO you make a profitable game for PSP?

“The recipe for success on the PSP resides simply in providing franchise games that are strong brand names like on consoles, but have unique gameplay on the system,” Koller insisted. “You cannot have ports. We used God of War: Chains of Olympus this year as an example of that, as well as Final Fantasy VII: Crisis Core, and Midnight Club, which is going to be launching in the next few weeks. Those three games are titles that have very strong brand names on console but are coming over with unique gameplay on the PSP.”

I'm confused. Even being the great game that it was, what made God of War: Chains of Olympus any more unique in gameplay than the PS2 GOW games? I suppose the same would apply for Midnight Club too, but I haven't played it to know for sure.

 

IMO he means the exclusivity and not the fact that there are entirely new games... and lets admit it, you dont need a new genre to boost sales, because CC and CoO managed to do that pretty damn well ;)

 



Vote the Mayor for Mayor!

The humble, hard-working Skalkuan farmers, were forced to pick up the arms, and have been fighting ever since to protect their legacy.


And if they announce now, it's "why announce something so soon, they should adopt nintendo's strategy of announcing when it's close to finishing"

PSP = kiddy am confirmed?


It's never good, is it?

Kiddy! No, hardcore!...



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papflesje said:
The humble, hard-working Skalkuan farmers, were forced to pick up the arms, and have been fighting ever since to protect their legacy.


And if they announce now, it's "why announce something so soon, they should adopt nintendo's strategy of announcing when it's close to finishing"


PSP = kiddy am confirmed?


It's never good, is it?

Kiddy! No, hardcore!...

 

Well on that I agree... looking at the Killzone 2/FFXIII fiasco, I cant say that their game announcement strategy is that good ....



Vote the Mayor for Mayor!

hunter_alien said:
Onyxmeth said:
axumblade said:



So how DO you make a profitable game for PSP?

“The recipe for success on the PSP resides simply in providing franchise games that are strong brand names like on consoles, but have unique gameplay on the system,” Koller insisted. “You cannot have ports. We used God of War: Chains of Olympus this year as an example of that, as well as Final Fantasy VII: Crisis Core, and Midnight Club, which is going to be launching in the next few weeks. Those three games are titles that have very strong brand names on console but are coming over with unique gameplay on the PSP.”

I'm confused. Even being the great game that it was, what made God of War: Chains of Olympus any more unique in gameplay than the PS2 GOW games? I suppose the same would apply for Midnight Club too, but I haven't played it to know for sure.

 

IMO he means the exclusivity and not the fact that there are entirely new games... and lets admit it, you dont need a new genre to boost sales, because CC and CoO managed to do that pretty damn well ;)

 

I don't see how his comment "unique gameplay on the system" translates to exclusivity, but I suppose that would be a fun way to spin the comment to put it in comparison with the DS.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



These new games better not be some Imagine Babyz bullshit. Give something like The Elder Scroll Travellers that was announced a long time ago, and I wouldn't mind a port of Beyond Good&Evil.



For getting as much market share on the DS and selling as much units as it does a week worldwide with very few game releases, and making a very good profit for SONY, I say the PSP is a success.....



4 ≈ One

Dgc1808 said:
For getting as much market share on the DS and selling as much units as it does a week worldwide with very few game releases, and making a very good profit for SONY, I say the PSP is a success.....

 

 Hardware - wise