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Forums - Nintendo - Wii Music... what can I say? you play as a dog available :(

I'm actually looking forward looking retarded in front of the Tv with my friends while we drink and party at the same time... hell I think we all gonna laugh so hard that we expand our life by 1 year.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

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bdbdbd said:
@Yacuzaice: Point? Did you listen what the pianos sounded like? Imagine what it sounds like when you are just randomly hitting the buttons, when the kids don't even play anything and the volume options are "loud" and "super loud". Parents buy pianos, drums, guitars etc. for their kids so that the kids can be creative.
With Wii Music, you still can be creative, the game actually plays something and you can turn the volume down...

That is my point, Wii Music doesn't compare to a child playing with a toy piano.  I wouldn't say randomly pressing buttons somewhat in time with the music compares to an actual instrument (even if the instrument is a toy version).  With Wii Music it is more like the kid is drumming his fingers on the table while piano music is playing.  Well actually it would be more accurate to say that music starts playing as the kid randomly mashes keys on the piano.

While a child might only make noise at first with a keyboard, they can improve until they can actually produce music.  With Wii Music, from what I've seen, they pretty much just need a hint of rhythm to master it.  As for the volume issue, a lot of these things have volume control, or you could just take out the batteries.



@Yakuzaice: Let's put it this way: You have two kinds of toys; ones that are either loud or very loud and they sound horrible. The piano in first video is one of the best cheap toys available, it has decent volume control, it doesn't sound that bad, but it breaks down easilly. And it's priced somewhere above 50€.
The other type of toys are toys that have good volume controls, sounds nice, but they cost a lot (closer to 200€).
Removing batteries is the same as not buying the toy at all. It's not going to intrest the kid anymore.

As for randomly mashing the piano while music plays, is excactly how kids play the toy pianos. They like to "play along".
Look, the idea of "not having specific goals" in Wii Music, is at the same time the idea of playing the songs in your own way. I've already compared it to Guitar Hero, which is basically a rhythm game based on timing, that you can play only in one way. In games like Guitar Hero, you can only "fail" or "succeed", but you can't control how you play it, while this isn't the case with Wii Music, you can't fail or succeed, but you can only play it your own way. Play a random riff in Guitar Hero and tell what it sounded like and you notice the difference.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

ameratsu said:

A game that lets you make out of sync music with dog sounds? Stoners everywhere are going to love this game.

 

And now you understand why I must buy this.


Wii Music: When you're too drunk for Rock Band.



bdbdbd said:
@Yakuzaice: Let's put it this way: You have two kinds of toys; ones that are either loud or very loud and they sound horrible. The piano in first video is one of the best cheap toys available, it has decent volume control, it doesn't sound that bad, but it breaks down easilly. And it's priced somewhere above 50€.
The other type of toys are toys that have good volume controls, sounds nice, but they cost a lot (closer to 200€).
Removing batteries is the same as not buying the toy at all. It's not going to intrest the kid anymore.

As for randomly mashing the piano while music plays, is excactly how kids play the toy pianos. They like to "play along".
Look, the idea of "not having specific goals" in Wii Music, is at the same time the idea of playing the songs in your own way. I've already compared it to Guitar Hero, which is basically a rhythm game based on timing, that you can play only in one way. In games like Guitar Hero, you can only "fail" or "succeed", but you can't control how you play it, while this isn't the case with Wii Music, you can't fail or succeed, but you can only play it your own way. Play a random riff in Guitar Hero and tell what it sounded like and you notice the difference.

I'm not sure what prices are like in Europe, but in the US if you are spending almost $300 on a keyboard it is definitely not a "toy".  It isn't going to be the best, but I'd say it would be pretty good, especially for a child.  Even for 50 Euros you could buy a fairly cheap keyboard that should still sound decent.  I'm sure the ones marketed as toys have more of a mark-up, but if I was spending that much, I would just go for the real thing.

Like I have said, if the child is just going to "play along", they don't need a Wii or Wii Music to do that.  Just drum your fingers on a table and listen to a cd.  This gives the kid even more freedom to "play it [their] own way".  Hell, they don't even need to mimic the instrument.  They could just roll on the ground, and little Timmy would still play it in his own special way.

 

 



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Kyros said:
No its not fun and casual gamers won't buy this turd.

 

You've played it?



i lost a little more respect for nintendo =(.

damage control in this thread IS EPIC.

 

what probably is the most horrendeous game of 2008



Yakuzaice said:
bdbdbd said:
@Yakuzaice: Let's put it this way: You have two kinds of toys; ones that are either loud or very loud and they sound horrible. The piano in first video is one of the best cheap toys available, it has decent volume control, it doesn't sound that bad, but it breaks down easilly. And it's priced somewhere above 50€.
The other type of toys are toys that have good volume controls, sounds nice, but they cost a lot (closer to 200€).
Removing batteries is the same as not buying the toy at all. It's not going to intrest the kid anymore.

As for randomly mashing the piano while music plays, is excactly how kids play the toy pianos. They like to "play along".
Look, the idea of "not having specific goals" in Wii Music, is at the same time the idea of playing the songs in your own way. I've already compared it to Guitar Hero, which is basically a rhythm game based on timing, that you can play only in one way. In games like Guitar Hero, you can only "fail" or "succeed", but you can't control how you play it, while this isn't the case with Wii Music, you can't fail or succeed, but you can only play it your own way. Play a random riff in Guitar Hero and tell what it sounded like and you notice the difference.

I'm not sure what prices are like in Europe, but in the US if you are spending almost $300 on a keyboard it is definitely not a "toy". It isn't going to be the best, but I'd say it would be pretty good, especially for a child. Even for 50 Euros you could buy a fairly cheap keyboard that should still sound decent. I'm sure the ones marketed as toys have more of a mark-up, but if I was spending that much, I would just go for the real thing.

Like I have said, if the child is just going to "play along", they don't need a Wii or Wii Music to do that. Just drum your fingers on a table and listen to a cd. This gives the kid even more freedom to "play it [their] own way". Hell, they don't even need to mimic the instrument. They could just roll on the ground, and little Timmy would still play it in his own special way.

 

 

 

From your comments it sounds like you think the song moves at a normal pace, but doesn't play notes unless you move. It's not like Guitar Hero where you have to time your movements with the song. It plays the note when you move. So if you flail around it'll play the song really fast, and if you barely move it'll play really slow.

Other rhythm games basically require you to learn an exact movement. Since the button sequences never change, your fingers will always move in the same patterns when you replay a song. They use very mechanical movements where Wii Music is much more spontaneous. It lets you play with the song itself rather than play alongside of it. I'm still cautious, but I don't feel quite as worried as I did before.



Jo21 said:

i lost a little more respect for nintendo =(.

damage control in this thread IS EPIC.

 

what probably is the most horrendeous game of 2008

Hahahaha. Well that does it guess, we lost Jo21, guess it's over for Nintendo.

Just imagine all the bitching we're going to have to put up with when this hits the 5m mark.

 



Onimusha12 said:
Jo21 said:

i lost a little more respect for nintendo =(.

damage control in this thread IS EPIC.

 

what probably is the most horrendeous game of 2008

Hahahaha. Well that does it guess, we lost Jo21, guess it's over for Nintendo.

Just imagine all the bitching we're going to have to put up with when this hits the 5m mark.

 

 

nintendo doomed? not likely but seriously ANYONE would be ashamed to such game existence , i already lost my hope humanity after nintendogs so who knows

so if it sells over 5 million good for nintendo i would still think its horrendous.