I disagree.
Kasz216 said:
There were plenty of explinations. But fine. 1. The battle system. They took the worst part of both systems of FF4 and FF7. They took the super specialized wepaons of FF4... and ratc heted it up to a really high degree. They then added the problem of Espers but made it even more broken then the Espers were in the form of Materia. End result, the characters are too customizeable and didn't really have enough to make different characters worth using. The battles in general were easier, then the previous ones and took no challenge or strategy to beat... I don't believe i level grinded or died ever in the game. It's a good thing that they are that customizable, but again this goes back purely to taste. The advantage of FFVI's characters is that you can use all of them, but at the same time you're being forced to use all of them. You're not forced in FF7. Also, you can increase the speed of the ATB in FF7 and put it on active mode if you want a better challenge. Lastly, if you didn't need to level grind, how is that a bad thing? If you need to constantly level grind to let your characters survive, that's taking away from the enjoyment of the game. 2. Story 1. The story was just bad. Aerith was killed off WELL before she had any emotional impact. Even FF5 did a better job of making it's dieing character more sympathetic. How did she not? You knew a lot about her, you rescue her from the shinra building, she risked her life to save Marlene, you know that she was adopted and her mother died right when that trade off happened, the music went perfectly into effect when she died. Her music didnt change into the regular Jenova music when you battled Jenova either keeping the players thoughts on Aeris' death and a deep sense of awe. Barrett is a walking stereotype who doesn't change, You even say he's a walking stereotype. Edit (forgot to bold)Wrong again. You find out why he's the way he is and why he hates the shinra through the Dyne story line. The change isn't the important thing, but rather the understanding of Barret. He grew up in Corel, his town was burned down, his wife was killed, and the reason he has a gun arm. Tifa is a pair of walking boobs who doesn't change. Fine, stay in the gray area. Red is a talking cat who doesn't change. Red is sort of like Barret, in that it's not the change but the understanding only his storyline is around Seto. Cait Sith changes, but he's annoying, his sub plot makes zero sense and he feels like he was just added on because they felt the character roster was too shallow. Cait Sith is sort of a take or leave character, but no one knew that he was a spy. Plus his betrayal and the kidnapping of Marlene at least makes him interesting in that he's a cowardly scumbag. Then he later changes and understands why Cloud and the others fight, he didn't understand at first because they weren't getting a reward for their efforts. Yuffie was a Ninja... that didn't change. She's a thief who turns on everyone because she wants their materia. If you choose to go to Wutai you'll find out more about her father and the war, what happened to Wutai in that it became a tourist place after they lost. And a slightly comedial bit with her father and how things will proceed from there.
VS FF4's characters all developed too... heck FF5's characters had more plot development. Sepihroth - His charcter doesn't even make sense. He's in control of Jenova because she has some of his cells in his body. Shouldn't it be the exact opposite way? Like how Sepiroth can kind of control Cloud for the same reason? Not only was Sephiroths reason stupid... it was false. He's just a less fun, less successful Kefka. I believe I explained this when you were working on this Edit: About why Sephiroth is the way he is I mean. 3. Music It's hard to objectivly qualify this one... but I will say that FF6 had way more unique music tracks as i recall. |
This will only take a moment of your time. *steals your watch*
The problem with having full customizability is that you basically never end up using over half the characters. Which mean they have no real attachment to your party outside of the occasional custscene in which they pop up.
How is saying they don't change a grey area? If they don't change they don't change.
You find out their story as they go along... that is still no excuse for them to not develop as charactrs throughout the entire game.
Yuffie. Once again you find out why she is who she is... but she doesn't change at all through the course of the game.
Here is a good example from FF6.
Take of all characters... Gau.
A wild anti-social beast boy... later in the game you find out Gau is who he is because he was abandoned at birth because his mom died in childbirth.
However, Gau changes during the coure of the story still... becoming more and more trusting and civilized... even so much as going through training to embrace his humanity which he once abadoned just as he was.
Or say... Shadow. You learn about Shadow as you go on and why he's an emotionless bastard... you even find out he had a daughter.
yet, you also learn he isn't as emotionless as he suggests, he does things for emotion as the story goes on and he learns to feel again. By the end of the story he is no longer a coward and an emotionless bastard but instead he has accepted his faults and ready to atone.
A lot of characters in FF6 are just more developed both backstory wise, and character development wise.
As for explaing Sephiroth... if you did... it wasn't in this thread. His reasons and motivations were just useless and stupid in general, let alone compared to Kefka's. Which were actually fairly philosophic, tied in with a bit of selfishness and narcisism.
You bash Kefka for having no motivation, when really Sephiroth is simply the one who went insane and wanted to destroy everything.

| Kasz216 said: The problem with having full customizability is that you basically never end up using over half the characters. Which mean they have no real attachment to your party outside of the occasional custscene in which they pop up. But again, not every body that plays an RPG wants to use everyone. That's a positive thing to not be forced. Their attachent comes in the storyline like any character in an rpg. You can choose to use each of them if you want to and get their most powerful limit breaks. It's sort of like the battle between usefulness vs. fun-ness (not a word lol). ?_? I explained several of the characters, I'm guessing you were posting this while I was posting it.
As for explaing Sephiroth... if you did... it wasn't in this thread. His reasons and motivations were just useless and stupid in general, let alone compared to Kefkas.
|
This will only take a moment of your time. *steals your watch*
No... I replied to you... the things you mentioned weren't character development. They were flashbacks.
Character Development happens DURING the story. Not before it.
The only character who you proved had any character development during the actual story was Caith Sith... who I said already had character development... but is annoying, and a completly useless character since he is unimportant in the terms of the overriding story and you don't need to use everybody.
He's pure filler. Which is another problem... most of these characters are filler.
Yuffie, Cait Sith and Red XIII were completely unneeded and really did little to advance the overarching story.
FF7 would of played out the same way if you were only Cloud, Barret, Aerith and Tifa.
Those other characters may as well be ignored or simply left out of the game since you don't need to use them for anything... and all the characters being basically the same give them no point in gameplay.

I'm sure if it was FFVI that jumped from 2-D to 3-D, the pinnacle of RPGs would be it, but it wasn't FFVI, it was FFVII. To the eyes of the vast majority, FFVII was a huge step for RPGs. Releasing on the PS1 which was really popular atm, and being 1 of a kind, with its spectacular cutscenes/story/summons, it made many people jump to the RPG genre (myself included)
Both games are real masterpieces, FFVI and VII alike, but FFVII had a tid bit more luck :)
Kasz216: I did not even have Gau and Shadow in the ending does not that make them unimportant/filler for many?
| MakoInfused said: I'm sure if it was FFVI that jumped from 2-D to 3-D, the pinnacle of RPGs would be it, but it wasn't FFVI, it was FFVII. To the eyes of the vast majority, FFVII was a huge step for RPGs. Releasing on the PS1 which was really popular atm, and being 1 of a kind, with its spectacular cutscenes/story/summons, it made many people jump to the RPG genre (myself included) Both games are real masterpieces, FFVI and VII alike, but FFVII had a tid bit more luck :) |
I disagree....
also it wasn't luck. It was a huge marketing budget.
The real loser in the whole thing was Chrono Trigger...
Which used the original ideas of FF7.
If Chrono Trigger would of been FF7... and had that massive advertising budget... FF8-12 would of been a lot better.

forevercloud3000 said:
Thank you for coming back with a REAL opinion instead of a one liner which looked to be aimed at me, the OPster. I think you simply might have missed a few key plot points in this one, hense the reason you feel the story, gameplay, visuals is broken. If you were to give the game a second chance I think you might change ur mind... |
I played the game when it came out in 1997 when I was huge Square fanboy and didn't like it. My best friend a bought the game for me on PC on the cheap a couple years later and I still didn't like it. I don't like game. I don't care for the gameplay, don't like the story, and don't like the majority of the cast.

| Yojimbo said: Kasz216: I did not even have Gau and Shadow in the ending does not that make them unimportant/filler for many? |
Not at all they both play important parts in the game.
Shadow is the only one in the party that can really emphathize with Terra. Also Shadow has a profound effect on the way the characters Strago and Relm are looked at. Also his part in the Floating Island would of been hardpressed to be replaced by someone else.
While Gau has the Rage command which is a completely unique and vastly different ability in battle.
