Kasz216 said:
There were plenty of explinations. But fine. 1. The battle system. They took the worst part of both systems of FF4 and FF7. They took the super specialized wepaons of FF4... and ratc heted it up to a really high degree. They then added the problem of Espers but made it even more broken then the Espers were in the form of Materia. End result, the characters are too customizeable and didn't really have enough to make different characters worth using. The battles in general were easier, then the previous ones and took no challenge or strategy to beat... I don't believe i level grinded or died ever in the game. It's a good thing that they are that customizable, but again this goes back purely to taste. The advantage of FFVI's characters is that you can use all of them, but at the same time you're being forced to use all of them. You're not forced in FF7. Also, you can increase the speed of the ATB in FF7 and put it on active mode if you want a better challenge. Lastly, if you didn't need to level grind, how is that a bad thing? If you need to constantly level grind to let your characters survive, that's taking away from the enjoyment of the game. 2. Story 1. The story was just bad. Aerith was killed off WELL before she had any emotional impact. Even FF5 did a better job of making it's dieing character more sympathetic. How did she not? You knew a lot about her, you rescue her from the shinra building, she risked her life to save Marlene, you know that she was adopted and her mother died right when that trade off happened, the music went perfectly into effect when she died. Her music didnt change into the regular Jenova music when you battled Jenova either keeping the players thoughts on Aeris' death and a deep sense of awe. Barrett is a walking stereotype who doesn't change, You even say he's a walking stereotype. Edit (forgot to bold)Wrong again. You find out why he's the way he is and why he hates the shinra through the Dyne story line. The change isn't the important thing, but rather the understanding of Barret. He grew up in Corel, his town was burned down, his wife was killed, and the reason he has a gun arm. Tifa is a pair of walking boobs who doesn't change. Fine, stay in the gray area. Red is a talking cat who doesn't change. Red is sort of like Barret, in that it's not the change but the understanding only his storyline is around Seto. Cait Sith changes, but he's annoying, his sub plot makes zero sense and he feels like he was just added on because they felt the character roster was too shallow. Cait Sith is sort of a take or leave character, but no one knew that he was a spy. Plus his betrayal and the kidnapping of Marlene at least makes him interesting in that he's a cowardly scumbag. Then he later changes and understands why Cloud and the others fight, he didn't understand at first because they weren't getting a reward for their efforts. Yuffie was a Ninja... that didn't change. She's a thief who turns on everyone because she wants their materia. If you choose to go to Wutai you'll find out more about her father and the war, what happened to Wutai in that it became a tourist place after they lost. And a slightly comedial bit with her father and how things will proceed from there.
VS FF4's characters all developed too... heck FF5's characters had more plot development. Sepihroth - His charcter doesn't even make sense. He's in control of Jenova because she has some of his cells in his body. Shouldn't it be the exact opposite way? Like how Sepiroth can kind of control Cloud for the same reason? Not only was Sephiroths reason stupid... it was false. He's just a less fun, less successful Kefka. I believe I explained this when you were working on this Edit: About why Sephiroth is the way he is I mean. 3. Music It's hard to objectivly qualify this one... but I will say that FF6 had way more unique music tracks as i recall. |
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