By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Key Weakness of the Wii - Graphic Capabilites?

Besides, Twilight Princess and MKWii are one of the best games this gen, so i'd find it odd if people would be buying Boom Blox instead of them.

So you're saying people don't want innovative titles now? The sales numbers answer that question anyway, as does this quote from you: -

None of the games i mentioned are the kind of games that would require special innovation

It's fine if you want sequels to well known franchises, but don't use the very same argument to put down other systems when it's what you seem to want on the Wii.

BTW, Boom Blox is at number 10 in the list of highest reviewed Wii games on Metacritic, so that would also fall into the category of "one of the best games this gen".



Around the Network

@horriblebastard: No, i would like both. New IP:s and good sequels.
Look, being a sequel isn't a bad thing, being a sequel that just repeates the same old, with nothing new, is a bad thing.

By the way, i addressed a post to you earlier today, would you like to read it?



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

@bdbdbd
Correct, but I'm saying that even CoD4 had an underlying style to it's graphics, the style demands more graphics, a la MoHH2 looking like crud but playing great means the game ended up being a success anyway and developing a cult following. I may have to correct myself and note that the developers who work predominantly in that art style demand more tech power.

How this affected the Wii should be obvious as these developers always want more power, it would take someone with a genuine interest in fps from a game designers stance to generate something on the Wii that had good enough and intuitive slaped all over it in the right places.

I remember reading an article on Kotaku about Shigeru visiting Free Radical to see Haze, he had a look of disgust from what you could tell he wasn't sure about the job of the game, from that you could ask "would anyone want what it was doing." The answer came later. Not saying Free Radical isn't brimming with great designers, just that game designers can tell when something isn't right. Of course in Shigeru's case he'd head to the streets and have people play his game to find what was wrong.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

@dib8rman: Yes, it's all about the values.
I think it was you who, earlier in this thread, mentioned the developent budget. As long as we have limited budget and improvements in graphics and gameplay can be done, it's balancing between the two and which way the developement focuses, is only about the values and skills of the developers.
The reason why 1st party games are in general than the 3rd party games, is because 1st party games serves other purposes, than just game sales, they're supposed to drive hardware sales too. Which automatically justifies bigger budgets.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

My only contribution to this thread: A good game is good regardless of how it looks. Now, I'm going to go play Braid.



Around the Network
horriblebastard said:

People in this thread claim that the Wii's shitty graphics will lead to innovation in other areas. Thing is, when an innovative title like Boom Blox comes out that makes a great use of the Wii Remote, Wii owners ignore it in favour of Mario Kart 94 and Zelda All Over Again. It sold what, 500,000 max with an install base of 30,000,000+. That's piss poor. If good games can't outsell shovelware then the Wii has a pitiful future ahead of it and that game you're telling people to buy in your signature will be the next huge sales failure. Someone even said in this thread that the devs are only predicting sales of half a mil. If that's true, then the core gamers are already abandoning the Wii so if you want more than games like "Toss The Pancake" or "Slice The Cucumber", you better look to another system to provide them.

 

 The real question is did Boom Blox make a profit. It probably has since development cost is 4 to 6 times less than HD consoles. What you fail to realizes is that games like that have long legs. The more wii's get in the hands of true gamers the more those games will sell. There is still a lot of people trying to get a wii. And you may not have noticed , but the wii has been and will be getting more core type games. Plus games like Boom Blox and Zack & Wiki could have used a lot more advertizing. We know about them because we are on gaming sights. But most people aren't.

What I can't figure out is why people keep saying that Zelda and Mario are the same over and over again. Like any GTA or Halo has been so different. And that go's for any series game. Will Gears 2 be that much different than the first? Most likely not. But i'll take as many Mario's and Zelda's as they can make cause they are just masterpices.



Renar said:
Gorgeous graphics in a game is like fine dining. Most consumers are willing to eat shovelfood, and just shovel it in. Great dining can only be done in the few select restaurants, paying a minimum of $300 for the meal, to get that artistic layout of the food on the plate, the ambiance of the room. And if the food is good, so much the better.

I always say that if you are so busy focused on graphic, the game play can't be all that good. Case in point. I decided to give Star Wars KOTOR another run through a month ago. At first I really noticed that it's not even on par what decent wii games graphically. That lasted all of a good ten minutes then graphics were the furthest thing on my mind.

 



horriblebastard said:

That's not to say graphics shouldn't progress what-so-ever

No, you're quite wrong. Graphics should never progress. This is it now. The Wii has hit the point of graphical perfection and we need to go no further. lol.

But when will that game come if no one is taking the risk?

People in this thread claim that the Wii's shitty graphics will lead to innovation in other areas. Thing is, when an innovative title like Boom Blox comes out that makes a great use of the Wii Remote, Wii owners ignore it in favour of Mario Kart 94 and Zelda All Over Again. It sold what, 500,000 max with an install base of 30,000,000+. That's piss poor. If good games can't outsell shovelware then the Wii has a pitiful future ahead of it and that game you're telling people to buy in your signature will be the next huge sales failure. Someone even said in this thread that the devs are only predicting sales of half a mil. If that's true, then the core gamers are already abandoning the Wii so if you want more than games like "Toss The Pancake" or "Slice The Cucumber", you better look to another system to provide them.

 

How well did Okami, Killer 7, Psychonauts, Ico, and Katamari Damarci sell on the PS2?

Boom Blox has received lower scores (on average) than many of those titles, has seen less marketing than many of those titles, and was released on a system with a far smaller userbase and yet its slow and steady sales pace has it outselling most of those titles.

The 1 Million unit mark is not "The" definition of success ... In particular, if you're focusing on inexpensive titles that are based off of creative gameplay a much smaller number (potentially as low as 125,000) may be considered amazingly successful; a company like EA may look at the sales of Boom Blox at 500,000 to 750,000 as a sign that there is a market for this kind of game, invest more money in a sequel, and then market it more heavily which would result in much higher sales.

Just because Madden 2009 will come out in a few days and sell Millions upon millions of copies over night does not mean that other titles have sold poorly and are not worthy of further development; if it did all we would see on the market would be dozens of Football games, dozens of Sandbox crime games, and dozens of simulation racers ...



What I can't figure out is why people keep saying that Zelda and Mario are the same over and over again. Like any GTA or Halo has been so different. And that go's for any series game. Will Gears 2 be that much different than the first? Most likely not.

That's exactly my point though. I see Wii owners saying that HD consoles only offer more of the same, while the most popular games on the Wii are essentially more of the same too. It's the double standard that gets me, not that there's anything wrong with game sequels and building on established franchises.



How well did Okami, Killer 7, Psychonauts, Ico, and Katamari Damarci sell on the PS2?

Those games are far more niche than Boom Blox, so I don't buy that excuse.