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@bdbdbd
Correct, but I'm saying that even CoD4 had an underlying style to it's graphics, the style demands more graphics, a la MoHH2 looking like crud but playing great means the game ended up being a success anyway and developing a cult following. I may have to correct myself and note that the developers who work predominantly in that art style demand more tech power.

How this affected the Wii should be obvious as these developers always want more power, it would take someone with a genuine interest in fps from a game designers stance to generate something on the Wii that had good enough and intuitive slaped all over it in the right places.

I remember reading an article on Kotaku about Shigeru visiting Free Radical to see Haze, he had a look of disgust from what you could tell he wasn't sure about the job of the game, from that you could ask "would anyone want what it was doing." The answer came later. Not saying Free Radical isn't brimming with great designers, just that game designers can tell when something isn't right. Of course in Shigeru's case he'd head to the streets and have people play his game to find what was wrong.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D