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Forums - Sales - First day sold in japan, Folks Soul bombs hard...

From y-koron's sources, it appears that pre-orders stand for the retailer orders of the game. I believe Trusty Bell and NGS had 70k pre-orders for their first week, FolksSoul only had about 20k. 300k sounds like retailer orders for HSG5, and it's a big order because it's considered a big franchise in Japan. It's also the reason it is getting a bundle, in hopes it'll move systems.



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Kber,

The WiiMote can recognize those actions(backhand forehand and spin) with no problem. You can use the Wii mote on your PC and see the inputs it is extemely amazing how accurate it really is.

that said the game can not recognize something that is not programmed in. Wii sports was meant to simple so that anyone can play but yet it is complicated enough that nayone can get better at it. If they don't program the backhand in than you can try all you want it will never recognize it.

Another problem is the one you mentioned in boxing ad that is how animations coincide with real time motion. Swing your wii mote like a sword and you keep going forward but if in the game the sword gets blocked the animation stops and the controller will have to programmed to respond like that. In Wii boxing the animations are actually slower than the human actually punching once again this is going to be in their for balancing issues so that people will play multiplayer. If you punch than punch again it will disregard the second punch if it is started to early so it seems buggy.

Programmers will have to learn how to program the exceptions for motion sensing and that will take a lot of thought and time something that most don't have if they want to get games out soon.

it is one of the reasons you see so many PS2 ports. all of the development goes into the controls and they use their PS2-GC conversion kits to do teh graphics.



Gballzack said:
konnichiwa said:
DoesWhatNintenDont said:
So do people see this as a sign of the beginnings of a new paradigm in the gaming industry?

Yes, games developpers who work long into a game and spending a lot of money into a game make almost no profit, but games developpers who make easy small games make a lot profit :( big money developpers are dieying thanks to nintendo :(.


Cry me a river you bleeding heart fanboy.

1. Nintendo couldn't have killed anything if it wasn't what the consumer already wanted dead.

2. Nintendo actually didn't kill anything, in fact, its actually keeping that legacy of developing you speak of very much alive on its console, not that you would recognize it as all you want to see is the cheap ports and mini-games. I doubt you'd even be able to recognize that style of game development if it didn't cost upwards of 30 million dollars to develop and nearly four years to produce.

3. It's not Nintendo's fault that Sony and MS raised the bar of game development too high and out of reach of the consumer. It's not Nintendo's fault that Sony and MS let the market stagnate while focusing ever more specifically on narrowing genres instead of expanding their product's appeal. You've no one to blame but Sony and MS.

Nintendo is not the culprit, its the Harbinger of Reality. If you don't like it, play on a PC. You've no right to complain.


 Absolutely agree with GBZ. A little more harsh than needed, as always, but very well worded. 



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KruzeS said:
kber81 said:

I'm not saying it doesn't work with wii-tenis but is it able to tell apart forehand and backhand move?

... I'm moving this thread off-topic once again

You give the Wii-mote very little credit. Of course it can tell apart fore and backhand. Actually it also has pretty intuitive ways of adding top and back spins, though I can't consistently get the side spins to work. All this, and specially timing, visibly affects gameplay.

Bowling also has all kinds of spins you can do consistently, in various different ways, which coupled with the height and strenght of the throw (and obviously your position and orientation), provides plenty of variety in gameplay. Golf is simpler but works well enough, except perhaps very short distance putting (for which the remote is not very precise, but the game compensates making it easier to put). It's mostly the physics that gives this game some depth.

Batting in baseball is all about timing, and can be a real challenge, though it's not very deep. Pitching mostly sucks IMO. Boxing... really doesn't work well at all. You can eventually learn to trick the game into doing what you want it to do most of the time, but it's far from easy, and not consistent at all.

Well... I won't derail this any further.


 you know there's 4 different pitches right?  you can also control the location and whether you want to do a sidearm delivery.  so pitching works pretty well, especially 2 player since it really does become like pitcher vs. batter guesswork, with lots of surprises.  (i like surprise sidearm deliveries)  (also, is 94mph fastball the max?)

we need to start a wii sports thread.  yeah, the spins in tennis are hard to do... but when you do execute the sidespins they are sooo awesome, almost impossible for a human player to return.  but rarely does it come down to hitting winners on sidespins, pretty much all the points are on volleys.  those are hectic, incredibly fun... but would be even better if there's singles, so that there's more skills involved.



the Wii is an epidemic.

it seems that all of these preorders are for retailers, if it was customers it would be very difficult to come up with that number. 300k preorders to customers for HSG is way too high, especially 1 month in advance, it's pretty clear that this is preorders from retailers who will preorder these things over a month in advance.

If we would have known that folksoul had 20k preorders nobody would have been expecting it to sell 70k on its first week.
We now know that DQ:S preorders are 250k and HSG has 300k.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

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There is a LOT of hatred and depression in this thread. I want to say a few things.

First, kudos to Kber81. He's shown himself to simply be a Sony fan, not a fanboy, as he can see facts and recognize their validity and/or relevance. Obviously I don't agree with everything he has to say, nor do I share his preferences, but facts are facts, and I respect his ability to face them.

Second, please recognize that the PS3's lack of popularity in Japan does not mean that you can't enjoy your PS3. It's looking EXTREMELY likely now that the PS3 will not dominate the Japanese market; and that's fine! Final Fantasy is still on the way, so is Metal Gear Solid, so is Gran Turismo, so are many other great looking games. Stop obssessing over something that has only minor significance to your gaming habits, and you'll be much happier.

Think of all the people who consider the Dreamcast their favorite system of all time, and that was Sega's death knell. The PS3 is doing considerably better than that. So please, don't equate "The PS3 doesn't dominate Japan" with "I cannot possibly have fun with my system."  



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Christopher_G2 said:
rocketpig said:
Craziness. I thought this game would do at least Trusty Bell numbers plus 50%.

I think this is proof that by 2009, there will not be a single "blockbuster" game that caters to the Japanese audience. Everything will start moving toward Western gamers because we're the only ones buying those games anymore. It puts companies like Capcom in the driver's seat because they've spent the past 5+ years adapting to games that appeal to Western tastes.

Japan is quickly pushing itself toward irrelevency. When devs can pump out cheap puzzle games and sell them like hotcakes, they're going to start putting their highest quality people on their Western projects. There's no need to waste your top dev team on Cooking Mama 14 when you know it's going to sell 40 gajillion copies anyway.

The true test will be when SMG releases. If the Japanese thumb their nose at that like they have nearly every other conventional game over the past two years, we know that things have definitely changed in the Land of the Rising Sun.

Hey dumb ass, the Japanese market was in a video game market recession starting the end of the SNES lifecycle and the begining of the PS1/N64 days. It's the DS that pulled the market from that recession and in a sense made the market extremely relevent once again. The Wii is farther making the Japanese market a strong one; while maybe not as big as the American market at least as strong as the European one. What's going to be more and more irrelevent are idiots like you who think Nintendo is destroying the video game idustry. NSMB did amazingly in Japanese sales, so why the hell wouldn't Super Mario Galaxy follow the same path?


Wow. Read much? You call me the dumbass and then proceed to argue a point I wasn't even making.

Let us run through my points again:

- The popular games in Japan currently don't require top developmental teams. Most of them are puzzle or sim games.

- Blockbuster and conventional games aren't selling well in Japan but maintain strong growth in the West.

- This leads me to believe that we'll see the top dev teams from Konami, SE, Capcom, etc. will begin to shift those top teams to all Western-friendly games.

- Japan is pushing itself toward irrelevency because they're playing games no one else does, or at least not in the huge numbers they are in Japan. Combine the buying power of NA and the EU vs. Japan. If Japan isn't showing interest in the same games, what market are the publishers going to focus on? The bigger one.

- I never mentioned anyone "ruining gaming" nor did I even mention Nintendo once in my post. I own a Wii for crying out loud. It's a great system.

Either work on your reading comprehension or hesitate a minute before calling someone a dumbass. You might learn something from it.




Or check out my new webcomic: http://selfcentent.com/

MikeB said:

I think for Japan Sony needs more super cute or at least manga-style games the Japanese love. The graphics of such games are simple and cartoony, with all this power inside the PS3 developers may have lost their eye on what consumers really want.

Ninja Gaiden Sigma and Folks Soul look like good games but they haven't been in the Famitsu's most wanted games list, it was like this:

1. (1 / 1) Dragon Quest IX NDS Square Enix
2. (2 / 2) Final Fantasy XIII PS3 Square Enix
3. (3 / 3) Biohazard 5 PS3 Capcom
4. (4 / 4) Metal Gear Solid 4 PS3 Konami
5. (5 / 5) Monster Hunter 3 PS3 Capcom
6. (7 / 7) Dragon Quest Swords: The Masked Queen and the Tower of Mirrors Wii Square Enix
7. (8 / 8) Super Robot Taisen: Original Generations PS2 Banpresto
8. (6 / 6) Zelda no Densetsu: Phantom Hourglass NDS Nintendo
9. (14/16) Crisis Core Final Fantasy VII PSP Square Enix
10. (11/ 9) Everybody’s Golf 5 PS3 Sony
11. (13/10) Devil May Cry 4 PS3 Capcom
12. (9 /11) Super Smash Bros. Brawl Wii Nintendo
13. (16/14) Final Fantasy Versus XIII PS3 Square Enix
14. (10/12) Lost Odyssey Xbox 360 Microsoft
15. (15/17) Subarashiki Kono Sekai: It’s a Wonderful World NDS Square Enix
16. (12/13) Doubutsu no Mori [Animal Crossing] Wii Nintendo
17. (18/48) Gran Turismo 5 PS3 Sony
18. (19/19) Trusty Bell: Chopin no Yume Xbox 360 Bandai Namco
19. (17/15) Super Mario Galaxy Wii Nintendo
20. (23/25) Mana-Khemia: Gakuen no Renkinjutsu Shitachi PS2 Gust

I have much higher hopes for Everybody's Golf in Japan, hopefully matching or going beyond Gundam Masou. But I think the PS3 will only really start to take off in Japan with the release of Final Fantasy.

All in all I think the list points towards a positive future outlook for Sony.


 i wouldnt put to much fate in this list, this is a very select hardcore gamer group. gundam was also on number 4 or 5 in this list before it got released. it didnt do that good either.



i have so many problems with what you said I don't even know where to start. I'll get back to it later.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

SleepWaking said:
MikeB said:

I think for Japan Sony needs more super cute or at least manga-style games the Japanese love. The graphics of such games are simple and cartoony, with all this power inside the PS3 developers may have lost their eye on what consumers really want.

Ninja Gaiden Sigma and Folks Soul look like good games but they haven't been in the Famitsu's most wanted games list, it was like this:

1. (1 / 1) Dragon Quest IX NDS Square Enix
2. (2 / 2) Final Fantasy XIII PS3 Square Enix
3. (3 / 3) Biohazard 5 PS3 Capcom
4. (4 / 4) Metal Gear Solid 4 PS3 Konami
5. (5 / 5) Monster Hunter 3 PS3 Capcom
6. (7 / 7) Dragon Quest Swords: The Masked Queen and the Tower of Mirrors Wii Square Enix
7. (8 / 8) Super Robot Taisen: Original Generations PS2 Banpresto
8. (6 / 6) Zelda no Densetsu: Phantom Hourglass NDS Nintendo
9. (14/16) Crisis Core Final Fantasy VII PSP Square Enix
10. (11/ 9) Everybody’s Golf 5 PS3 Sony
11. (13/10) Devil May Cry 4 PS3 Capcom
12. (9 /11) Super Smash Bros. Brawl Wii Nintendo
13. (16/14) Final Fantasy Versus XIII PS3 Square Enix
14. (10/12) Lost Odyssey Xbox 360 Microsoft
15. (15/17) Subarashiki Kono Sekai: It’s a Wonderful World NDS Square Enix
16. (12/13) Doubutsu no Mori [Animal Crossing] Wii Nintendo
17. (18/48) Gran Turismo 5 PS3 Sony
18. (19/19) Trusty Bell: Chopin no Yume Xbox 360 Bandai Namco
19. (17/15) Super Mario Galaxy Wii Nintendo
20. (23/25) Mana-Khemia: Gakuen no Renkinjutsu Shitachi PS2 Gust

I have much higher hopes for Everybody's Golf in Japan, hopefully matching or going beyond Gundam Masou. But I think the PS3 will only really start to take off in Japan with the release of Final Fantasy.

All in all I think the list points towards a positive future outlook for Sony.


 i wouldnt put to much fate in this list, this is a very select hardcore gamer group. gundam was also on number 4 or 5 in this list before it got released. it didnt do that good either.

actually Gundam Musou was #1 on the list the week before it came out.  Persona 2 was #2 before dragon quest 9 was announced, and was at #3 when it was released, and i think it is still under 200k on a system that sold more than 22 million.  Also, almost all of those PS3 games come out in 2008.

 



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X