KruzeS said:
You give the Wii-mote very little credit. Of course it can tell apart fore and backhand. Actually it also has pretty intuitive ways of adding top and back spins, though I can't consistently get the side spins to work. All this, and specially timing, visibly affects gameplay. Bowling also has all kinds of spins you can do consistently, in various different ways, which coupled with the height and strenght of the throw (and obviously your position and orientation), provides plenty of variety in gameplay. Golf is simpler but works well enough, except perhaps very short distance putting (for which the remote is not very precise, but the game compensates making it easier to put). It's mostly the physics that gives this game some depth. Batting in baseball is all about timing, and can be a real challenge, though it's not very deep. Pitching mostly sucks IMO. Boxing... really doesn't work well at all. You can eventually learn to trick the game into doing what you want it to do most of the time, but it's far from easy, and not consistent at all. Well... I won't derail this any further. |
you know there's 4 different pitches right? you can also control the location and whether you want to do a sidearm delivery. so pitching works pretty well, especially 2 player since it really does become like pitcher vs. batter guesswork, with lots of surprises. (i like surprise sidearm deliveries) (also, is 94mph fastball the max?)
we need to start a wii sports thread. yeah, the spins in tennis are hard to do... but when you do execute the sidespins they are sooo awesome, almost impossible for a human player to return. but rarely does it come down to hitting winners on sidespins, pretty much all the points are on volleys. those are hectic, incredibly fun... but would be even better if there's singles, so that there's more skills involved.
the Wii is an epidemic.







