rocketpig said: Craziness. I thought this game would do at least Trusty Bell numbers plus 50%. I think this is proof that by 2009, there will not be a single "blockbuster" game that caters to the Japanese audience. Everything will start moving toward Western gamers because we're the only ones buying those games anymore. It puts companies like Capcom in the driver's seat because they've spent the past 5+ years adapting to games that appeal to Western tastes. Japan is quickly pushing itself toward irrelevency. When devs can pump out cheap puzzle games and sell them like hotcakes, they're going to start putting their highest quality people on their Western projects. There's no need to waste your top dev team on Cooking Mama 14 when you know it's going to sell 40 gajillion copies anyway. The true test will be when SMG releases. If the Japanese thumb their nose at that like they have nearly every other conventional game over the past two years, we know that things have definitely changed in the Land of the Rising Sun. |
Actually, I think there will be tests between then and now. DQ:S, which comes out soon (this week? next?), will be the first example.
And I think you're going a little overboard here, Rocket. They aren't "thumbing their nose" at convential games... unless not buying them is somehow rude or arrogant.
Cooking Mama 2 will certainly sell a great deal of copies automatically, but I believe you're wrong about Cooking Mama 14. Right now, Cooking Mama (and cake mania, I guess) is really all there is right now in terms of cooking games, so of course it wins by default. But what happens when someone comes out with another cooking game that's better? Clever minds CAN make these games better, Rocket. In fact, I think it's unexpectedly myopic of you to think that cleverness can only be applied by making games more graphically intense and complex. I expect more from you, I like your posts!
Simple point -- the second someone DOES put their top development team on a Cooking Mama - style game, then it will likely beat out the competitors. Right now, there ARE no competitors, so that's hard to see, but obviously, these games benefit from quality control too.
Until someone makes a Tetris to end all Tetrises, there is always room for clever people to profit off simpler games. Right now, it seems like every casual game sells a truckload simply because there are so few, and anyone who wants to delve in to this market pretty much has to buy what they're offered, regardless. Soon, quality will be an issue, and then you can't just slap these things together anymore.
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