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Forums - Nintendo - Wii-mote: How useful for traditional games?

MikeB said:
@ gorgepir

What makes you believe the motion sensing in the Sixaxis isn't really motion sensing at all?

Of course you can use the Wii-mote as a pointing device as well unlike the sixaxis, but for example for strategy games I think a mouse is more accurate and its continued usage less strainful. I really don't think the Wii-mote is a "one size fits all" solution without any trade-offs.


I wasn't talking about the Wiimote, I was talking about motion sensing in general. It is obvious that the Wiimote will not be the end of motion sensing and definetely not the best. It will only get better. Mouses are better because more time has been invested in them. I remember working with the first mouses on Xerox Alto PCs. They were definetely a strain.

Also I didn't say it is a "one size fits all" solution, I said is approriate for most genres that I mentioned above

Edit: To answer your question about six-axis I have to say because it does not have any pointer capabilities, so they can't be used in like first person shooters, RTS and etc. You obviously can't swing it like a baseball or bowl it like a real bowling ball. It is something like rumble, cool to have but not the real purpose of the controller.



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@ gorgepir

Motion sensing usage in virtual reality 3D games is almost 2 decades old, initially there was mainly headtracking, but soon this was followed up with tennis games where you could hold a tennis racket or boxing games using gloves.

Back in the good old days I could hardly imagine we wouldn't have this yet implemented for mass market products in people's homes today. Sadly consumer technologies advanced a lot slower than I had imagined in the 80s and early 90s.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
@ gorgepir

Motion sensing usage in virtual reality 3D games is almost 2 decades old, initially there was mainly headtracking, but soon this was followed up with tennis games where you could hold a tennis racket or boxing games using gloves.

Back in the good old days I could hardly imagine we wouldn't have this yet implemented for mass market products in people's homes today. Sadly consumer technologies advanced a lot slower than I had imagined in the 80s and early 90s.

Once again you are missing the point. Even in the old days, there were no pointer capabilities. That is the major improvment and why the future of gaming is in motion sensing.



Once again you are missing the point. Even in the old days, there were no pointer capabilities. That is the major improvment and why the future of gaming is in motion sensing.


Sure you can use a virtual reality glove as a pointing device. Light guns and light pens were used in people's homes during the 80s.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
Once again you are missing the point. Even in the old days, there were no pointer capabilities. That is the major improvment and why the future of gaming is in motion sensing.


Sure you can use a virtual reality glove as a pointing device. Light guns and light pens were used in people homes during the 80s.

Technicaly you could, but that was not what it was used for. Light pens were only implemented on computers I think (im probably wrong). Light guns were not at all precise enough and both only work with CRT tvs. But the thing you misread in my post was, motion sensing with pointer capabilities is the future of gaming.

I think I am not getting to you. Its ok if you dont agree that the future of gaming will not move to motion sensing like the Wii, but I think you will be surprised when Sony and Microsoft move towards motion sensing.



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MikeB said:
@ gorgepir

Motion sensing usage in virtual reality 3D games is almost 2 decades old, initially there was mainly headtracking, but soon this was followed up with tennis games where you could hold a tennis racket or boxing games using gloves.

Back in the good old days I could hardly imagine we wouldn't have this yet implemented for mass market products in people's homes today. Sadly consumer technologies advanced a lot slower than I had imagined in the 80s and early 90s.

You say that the technology is 2 decades old, yet the SIXAXIS can't capture 3D motion.



Wii Code 8761-5941-4718-0078 

I'm gonna ellaborate in my gripe a little more.

The current motion chips on the market are way to flakey for my personal preference. In all honesty. I would rather wait 2 years for a new 'motion' controll device for the PS3, than what is on it. Same with the Wii. They both have the exact same flaws. Which in my opinion, makes them useless almost. For a good example of how I feel. Imagine having a new controller that says it does everything, then you get it, all it does is add another d-pad in the form of a stick. So it's not really a stick at all, it's just a d-pad, with a stick, to make it look like an analog stick. That is how I feel about the accelerometer. It says it can do all this range of motion, and stuff. No, it cant. It feels like a d-pad, you have to jerk to controller to push. (instead of just pushing a button) I does not feel analog to me. And untill someone makes a controller that does. I really hate the technology right now, becuase I feel it's a handicap to modern games, becuase Nintendo AND Sony are pushing for use of it. Yet the technology sucks, and is broken, and I would rather never have to use it.

The tilt is good, but flakey sometimes. The Pointer on the Wiimote is too delayed, and the accelerometer is just garbage. (this applies to both SixAxis and Wiimote) 



PSN ID: Kwaad


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Kwaad said:

I'm gonna ellaborate in my gripe a little more.

The current motion chips on the market are way to flakey for my personal preference. In all honesty. I would rather wait 2 years for a new 'motion' controll device for the PS3, than what is on it. Same with the Wii. They both have the exact same flaws. Which in my opinion, makes them useless almost. For a good example of how I feel. Imagine having a new controller that says it does everything, then you get it, all it does is add another d-pad in the form of a stick. So it's not really a stick at all, it's just a d-pad, with a stick, to make it look like an analog stick. That is how I feel about the accelerometer. It says it can do all this range of motion, and stuff. No, it cant. It feels like a d-pad, you have to jerk to controller to push. (instead of just pushing a button) I does not feel analog to me. And untill someone makes a controller that does. I really hate the technology right now, becuase I feel it's a handicap to modern games, becuase Nintendo AND Sony are pushing for use of it. Yet the technology sucks, and is broken, and I would rather never have to use it.

The tilt is good, but flakey sometimes. The Pointer on the Wiimote is too delayed, and the accelerometer is just garbage. (this applies to both SixAxis and Wiimote)


All valid points, just it seems you belong to the past. Better get used to the future if you really enjoy gaming. Sony and Nintendo are moving in this direction, I guess Microsoft will soon too.



I think it'll just depends on the game and how complex it is. Lair for example (as somebody talked about it earlier) would be too complex for the Wii-mote and nunchuck, mainly from lack of buttons to compliment the motion control. *edit* But, there is also some added motion control from the nunchuck though that could add extra waggle commands to replace the lack of some buttons so it may not be as lacking.



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Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)