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@ gorgepir

Motion sensing usage in virtual reality 3D games is almost 2 decades old, initially there was mainly headtracking, but soon this was followed up with tennis games where you could hold a tennis racket or boxing games using gloves.

Back in the good old days I could hardly imagine we wouldn't have this yet implemented for mass market products in people's homes today. Sadly consumer technologies advanced a lot slower than I had imagined in the 80s and early 90s.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales