@ gorgepir
Motion sensing usage in virtual reality 3D games is almost 2 decades old, initially there was mainly headtracking, but soon this was followed up with tennis games where you could hold a tennis racket or boxing games using gloves.
Back in the good old days I could hardly imagine we wouldn't have this yet implemented for mass market products in people's homes today. Sadly consumer technologies advanced a lot slower than I had imagined in the 80s and early 90s.







