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Forums - Nintendo - Wii-mote: How useful for traditional games?

Eurogamer comments on the Nintendo Wii version of RE4, one of the most highly acclaimed GameCube games:

" It actually just trips over its own feet and flies off the wriststrap through your mum's window. Because it doesn't feature an improved control scheme, it features the opposite: a worse control scheme."

"It's just a shame that one of the best ever action games has become another casualty of the Wii controller"

http://www.eurogamer.net/article.php?article_id=77839

My personal perspective as posted in another thread:

"I would love to see a Wii-Mote like device for the PS3, but I don't think it will change much. Most upset people seem to be upset of the PS3's price above anthing else.

The Sixaxis does have motion sensing however and I think it's far more usefull for certain types of games like Lair and Warhawk. More traditional games like Ratchet and Clank I think are much better controlled using a gamepad like the Sixaxis, I am interested to see how well motion sensing adds to this game's gameplay.

Imagine more complex games where you will have to press several buttons for changing weapons, firing, jumping, etc. On a Sixaxis gamepad this seems far more useful and enjoyable to me when combined with motion sensing than using the Wii-mote. Holding a Wii-mote in both hands just doesn't feel right to me due to its form factor."



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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Well that doesn't sound good, I'll wait for the American reviews.



Thanks to Blacksaber for the sig!

"Ostensibly this new edition is nothing more than a rehash of the GameCube and PS2 versions of Resident Evil 4, but in actuality - thanks to the wonders of Wii - it emerges as a full, bloody rebirth. (Appropriately, it's bloody good too.)"

"..."

"It has the looks, it has the compelling level design, and it has the scary bits. Check, then: this is Resident Evil 4 all over again, but slightly better."

-Computer and Videogames UK

 



interesting, my gaming magazine (N-Zone from Germany) was fascinated by the new control scheme and wrote that it'd even be interesting for those who already own the game on the cube to play it again because the new controls improve it.
They are usually not biased and they gave bad reviews to a lot of the recent "wiimakes", and I remember that they warned owners of Prince of Persia not to rebuy the game only because of the new controls because they add almost nothing.
So I think I can trust them, but opinions seem to be different on that one...



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

@ HappySqurriel

But what are your perspectives on the Wii-Mote, do you think it's a do it all kind of input device or can you imagine having more fun playing certain games using a gamepad which fits well in both hands?

Way before the Nintendo Wii's release I pointed out that I thought the Wii-mote was an excellent addition to modern gaming. Tennis, bowling, Duck-hunt style shooting all seem well suited to the Wii-mote, but what about more complex gaming experiences like playing a beat-em up, flying games like Lair and Warhawk or an advanced platformer which require you to push several button combinations?



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MikeB said:
@ HappySqurriel

But what are your perspectives on the Wii-Mote, do you think it's a do it all kind of input device or can you imagine having more fun playing certain games using a gamepad which fits well in both hands?

Way before the Nintendo Wii's release I pointed out that I thought the Wii-mote was an excellent addition to modern gaming. Tennis, bowling, Duck-hunt style shooting all seem well suited to the Wii-mote, but what about more complex gaming experiences like playing a beat-em up, flying games like Lair and Warhawk or an advanced platformer which require you to push several button combinations?

I believe the Wiimote is a do-all input device but at the moment some developers are more focused on increasing the ammount of motion controls without considering whether it is a good idea in the first place. There are lots of "more conventional" ways to use the Wiimote+Nunchuck that are being ignored in favour of a motion control of little value.

In 2 years I expect a lot more developers will be comfortable using it in conventional ways.

 



MikeB said:
@ HappySqurriel

But what are your perspectives on the Wii-Mote, do you think it's a do it all kind of input device or can you imagine having more fun playing certain games using a gamepad which fits well in both hands?

Way before the Nintendo Wii's release I pointed out that I thought the Wii-mote was an excellent addition to modern gaming. Tennis, bowling, Duck-hunt style shooting all seem well suited to the Wii-mote, but what about more complex gaming experiences like playing a beat-em up, flying games like Lair and Warhawk or an advanced platformer which require you to push several button combinations?

 Have you played Godfather? I've played it for the 360 and the Wii, the controls in my opinion are better on the Wii, the nunchuck with analog stick and C & Z buttons allows you to cycle weapons and lock while moving around and straffing, the B button on the mote allows you to fire while actually aiminig on screen the nunchuck has several motions that allow extra gameplay elements, it handles all the traditional elements really well. I was honestly very worried. But so far Zelda:TP and Godfather proved this control scheme is superior, for me, for many of my friends and for lots of reviewers out there. If you think about it's more or less a traditional controler broke in half(which I find is more comfortable.) THere is an analog stick and plenty of buttons, with motions that can be accessed for secondary features. I'm not saying it's always going to be better but games that are good all around should be better in my opinion with the Wii controls.

Yet, I'm not convinced they will work for fighting games(I think the action is too quick for motions to sub as fight moves), and I hate using the Wii-mote for racing games(the tilt I find is a little sketchy for turning, Although I did like Downhill Jam and SSX so downhill racers don't seem to bother me.). Adventure/action/FPS/Sports though in my book it's a winner. 



I agree with HappySquirrel, the most important thing is that developers understand that there's no use to add a Wiimote control if it does not improve the gameplay. Zelda showed that the Wiimote + Nunchuck controls can be used exactly as a classic gamepad.

The same thing happened with the DS, there where a lot of games at the beginning which had touchsreen controls altough there was no use for them. Nowadays, most developers refuse to use touchscreen controls if there's no value in it.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

So far I have very little complaint about the wii controller setup for traditional games, in this case Z:TP. Though, to be honest having to shake the remote to do a basic sword attack is annoying sometimes.

This leads me to agree with several others here, I'm hoping that developers realize they don't have to use motion sensing for everything and only use it where it is useful and natural. Unless you need all those buttons, the remote and nunchuk have ample buttons for most games.



I'm getting sick of these "biased" sites. There are just a couple of sites that obviously hate the Wiimote, and are slagging each and every game that uses it in anyway.

Until now, every review I have read for RE4 (Wii) has said that the Wiimote makes it better, and easily makes it worth playing again as a new experience.

I wouldn't have an issue if each site had a couple of games they didn't like with the Wiimote - but when its the same site, with the same whinge, over and over again... well - they can go ******* **** **** for all I care (insert random expletives of your choice).

Lets keep a track of the game on gamerankings - apart from the gfx looking a little more dated, and the game having already been released - there is no reason why the game shouldn't end up being scored as well as the GC version - if not better:

http://gamerankings.com/htmlpages2/938877.asp

(so far its had a 93, 94 & 87)

...

RE4 on the GC had an average score of 95.8, and is ranked as the 4th best game of all time:

http://gamerankings.com/htmlpages2/535840.asp 

...

Anyway - getting back to the thread topic, I think this depends completely on the type of game. I really enjoyed the sword slash in Zelda - wouldn't want to press a "button to swing sword" any longer. The spin attack I was less happy about, as the ease of the motion devalued the attack - its quite powerful, but was far too easy to pull off.

 



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