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MikeB said:
@ gorgepir

Motion sensing usage in virtual reality 3D games is almost 2 decades old, initially there was mainly headtracking, but soon this was followed up with tennis games where you could hold a tennis racket or boxing games using gloves.

Back in the good old days I could hardly imagine we wouldn't have this yet implemented for mass market products in people's homes today. Sadly consumer technologies advanced a lot slower than I had imagined in the 80s and early 90s.

You say that the technology is 2 decades old, yet the SIXAXIS can't capture 3D motion.



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