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MikeB said:
@ gorgepir

Motion sensing usage in virtual reality 3D games is almost 2 decades old, initially there was mainly headtracking, but soon this was followed up with tennis games where you could hold a tennis racket or boxing games using gloves.

Back in the good old days I could hardly imagine we wouldn't have this yet implemented for mass market products in people's homes today. Sadly consumer technologies advanced a lot slower than I had imagined in the 80s and early 90s.

Once again you are missing the point. Even in the old days, there were no pointer capabilities. That is the major improvment and why the future of gaming is in motion sensing.