@MikeB
I find it interesting they state the Cell processor results into much higher quality textures, a default harddrive or the extra space provided by Blu-Ray disc would provide more common arguments for being able to result into higher quality textures.
Cool, I agree with you in this one.
This seems to indicate they are doing some procedural synthesis using the Cell or they can just decompress high quality textures much faster on the PS3 using the Cell.
Well, procedural textures/using procedural synthesis to make textures real time isn't what really is possible with real high res textures(I mean all of them. I am talking about 256MB+ for all textures.). Also extraction isn't that hard for any nowadays computers. Yeah, jpg is based on discreet cosine transformation, but usually you use it with fast discreet cosine transformation, which really isn't that CPU intensive. Of course you could use fractal compression, but thats way too complicated to make it work real time or even make better than jpg.
And about other technologies, theres jpeg2000(which isnt that used, sadly :/), but wavelet transformation in jpg2000 isn't too CPU instensive that only CELL could use it.
(Yeah, I had passed image compression course in univ last spring. ^^)
@all those bullshot admirers
And those screenshots, lol just lol, do you really believe every bullshot there is? :D