shams said: I wonder what the CELL has to do with enhanced texturing. You would think the CPU would be the least important part for texturing - the GPU & texture memory being the obvious important ones. Maybe they are doing a lot of software texture generation or manipulation (lighting? shadowing?), something that can't be done on the GPU. Guess its a good use for a couple (if not more) of those SPUs! |
Shams you have to remember the original design of the PS3 was to have two CELL processors. The CELL is designed as a hybrid CPU/GPU.