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shams said:
I wonder what the CELL has to do with enhanced texturing. You would think the CPU would be the least important part for texturing - the GPU & texture memory being the obvious important ones.

Maybe they are doing a lot of software texture generation or manipulation (lighting? shadowing?), something that can't be done on the GPU.

Guess its a good use for a couple (if not more) of those SPUs!

 

Shams you have to remember the original design of the PS3 was to have two CELL processors. The CELL is designed as a hybrid CPU/GPU.



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