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@ Deneidez

Well, procedural textures/using procedural synthesis to make textures real time isn't what really is possible with real high res texture


Using procedural approaches can provide some huge advantages with regard to required storage and bandwidth.

Potential disadvantages are more processing time needed and worse results than fully hand drawn images.

The Cell is extremely powerful for procedural synthesis. For an advanced streaming engine on a system with a CPU as powerful as the Cell processor, you can much faster generate high quality procedural textures than it could otherwise be loaded from disc.

Also extraction isn't that hard for any nowadays computers.


Of course, but the Cell has many processors. So more data can be decompressed simultaneously, also a SPU not tasked with other tasks can provide faster results.

The faster this all can be accomplished the more data can be utilized with streaming.



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