| lightbleeder said: I just thing this game could benefit much more from having a great number of frames per second than a lot of res. While graphics makes a game more inmerssive a high number of frames per seconds would make it a lot smoother and more awesome to play because seems to me that you will be moving fast. Hopes it stays at 60FPS |
Totally agree. I'm pretty interested in this game and fluidity of movement should be given far higher priority than looks. From what I've seen so far they are going for crisp, clean, texture lead environments with minimal extraneous detail which should work well in context.
OT if a game can genuinely achieve something better on either platform I think developers should go for it. Just because I have a PS3 I wouldn't want developers to hold back for 360 if they can do more with it for a particular game and I hope that if they can do something better on PS3 (for example if well implemented motion controls could actually work well in this game from what they've shown so far) then they should do so.
I'm surprised they mention higher res textures but hey, what do I know? Maybe they are using SPE (correct term?) to perform faster uncompressing of textures vs 360 (or could) but really so long as both versions play well and look good enough (my preference to looking good over gameplay or framerate) then I say job well done.
Try to be reasonable... its easier than you think...







