I see Kwaad is up to his old tricks. Can the Wii do Anti Aliasing? Of course it can. The N64 was the first console to have a GPU capable of Anti Aliasing. In fact, I find it odd that a Sony troll would bring up AA at all. The PS2 didn't have AA built into its GPU. So despite being a newer architecture than both the N64 and Dreamcast, it had a serious problem with Anti Aliasing. Both the Gamecube and X-box are quite capable of AA. Since the Wii is an extention of the GC's architecture its ability to perform AA is greater than that of the GC itself. Sony , on the other hand, seems to have an issue with AA yet again. The PS3's gpu is based on the GeForce 7800. I know what you are thinking, yes the RSX is capable of FSAA. Thats Full Screen Anti Aliasing BTW. The problem is the Nvidia GPU family its based on cannot render HDR and FSAA at the same time. So developers have to choose between one or the other. The 360 on the other hand is capable of easily peforming both at the same time.
There is a trick... somehow done in software. It isnt AA. But I think it gives a better effect than AA. And well... in all honesty... if your bothered by jaggies @ 720p on your TV. get a life. I dont care about AA. Know why? It uses more power than it's worth. But from everything I've seen on the Wii. it could use a SERIOUS dose of 2xAA Quick list of the top of my head. FarCry. (it's a joke of a game, but the jaggies are freakin horrible) RedSteel. (I thought it was a ok game, but the jaggies gave me migranes... first time that ever happend to me... probibally the last to) Zelda. (I'm sorry. It had some problems with jaggies) MP3. (I'm sorry. Everything I have seen is jaggy. Do I usually gripe about jaggies? no. I only turn AA on on my computer... when well... I know for a fact I am CPU limited and 8xAA wont drop my framerate. Have I ever complained about jaggies on a computer game at 1280x1024. No. Does oblivion have jaggies on my 1080p HDTV... (running at 1080p). no. (I have HDR on too btw) Infact... no true 3D games have jaggies on my TV from my computer... I dont need to waste the power on AA. HOWEVER... I have played games like Deus Ex on my computer... and back then I didnt have a 8800GTS. And I ran the game at 640x480. And well... it didnt have jaggies either. And I was so impressed by how good it looked, I actually turned the graphics down to 320x240. (seriously) and the UI didnt fit on the screen, and was defunkt. HOWEVER... the game STILL didnt have jaggy lines. And I'll admit. Resistance dosent use either the nifty shader... or AA. But I have to stand 6 inches from my screen. to be annoyed by the jaggies. and that hurts my neck. My question is. Does the Wii have enough power to run a more... modern game, with AA. How powerful is the graphics card in it? how much more powerful is the CPU? How much power does a Wiimote use on the CPU? Most of my questions could easily be answered with an SDK. But I'm not paying nintendo thousands and thousands of dollars to answer a few questions. Is is capable of AA. Duh. Is is capable of AA. And a image though? From what I have seen the answer is simple. No. My question to all you nintendo fanboys... with all your nintendo knowledge. Is to Tell me how great your F*king console is. That's all I want to hear. I dont want to hear how I'm a troll. I dont want to hear how you dont care. Also. Does anyone know what the shader that is used that gives a almost identical end result to AA is called? Darc Requiem - Well turn that HDR on that Wii baby. HDR Rocks your socks... even at SD resolution! Also, the 360 has about 20% of it's GPUs silicone DEDICATED to AA. So if you have a game on the 360 With AA turned off. Whoever made that game was stupid.
PSN ID: Kwaad
I fly this flag in victory!
But I think no one's answered the real question... Can Kwaad find an uglier avatar?
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"
Haha. Avatar burned. Yeah, Wii games could use some AA, but maybe it takes up too much power on the Wii. For the most part, though, it isn't the biggest graphical problem. Right now, developers like Ubisoft need to simply have better design, art direction, something...anything but a FarCry-like effort...disgusting. If they actually TRIED, AA would not be as big of an issue...it certainly isn't to most Wii fans. EDIT: Oh, and Zelda had jaggies because it's a GC GAME. I notice the jaggies on the games...but I don't care. I do care on PC games though. It really makes the game look and feel smoother, and the more AA or whatever filters they can reasonably put in a Wii game, the better. I'm just not gonna whine about it...cause it doesn't bother me.
Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723
If you're talking antialiasing, then it makes no sense. Wii is tailored for SD, meaning video. You just won't even notice the jaggies even if there are some, unless the game is really poor in visual content. You won't even notice them in Wii Sports. Now, "digital" displays like LCD (and most HDTV) have big problems with SD content/video format. That's because they're too sharp for these resolutions, and don't even have the same kind of pixels (more or less rectangular). Usually, the quality of SD content is poorer on a HD screen. I have a 52" SDTV, and never notice any of these jaggies, but I sure can see them right away on any HDTV. Even on Zelda:TP, I can clearly see it doesn't look good on a LCD, it looks far better on my set. The Wii games will be tailored for SD, so don't expect them to look good on your HDTV without a good scaler inbetween. That's also why they have to put the Wii screens through some transform before posting on Internet, as most people will look at them through monitors, which are far sharper than a TV. So basically, AA isn't needed right now. When devs master the console, then it will be time to try to fo trick for this problem which will mainly affect HDTV, aka a small base of Wii owners IMHO.
One. Find that picture somewhere else on the net. Or another picture of that character. That character was designed from the ground up by me. (drawn by a pro tho). Second. I have 2 LCD HDTVs. So your saying I now *HAVE* to go out and buy a 500$ bigscreen peice of **** to make it look good? ROFL. Nintendo can shoot themselfs in the head if that's true. I'll look at my bros Wii on his TV. If it looks good. I will contact nintendo. If they give a halfassed answer. My wii is sold. I am NOT buying a SDTV. SDTV looks BEAUTIFUL on my 40inch HDTV. PS2 looks BEAUTIFUL on my 40inch HDTV. FF12 looks BEAUTIFUL on my 40inch HDTV. Everything the Wii has needs to learn what AA is. If your blameing it on my TV. You are incredibly mistaken. You are saying to make the Wii look good... You have to have a old out of focus, horrible image quality screen... to make it look good... ROFL Stop makeing the Wii look worse than it does. Because if that's true. I'll take a gamecube over my Wii ANY day. (it dosent look as pixely) Actually I have a GameCube too. Damn. Dont I feel ripped. From a Wii fanboy. IF you have a bigscreen HDTV. the Wii looks HORRIBLE. Sell your bigscreen HDTV to me for 1/10th of what it's worth, and get a bigscreen SDTV to replace it. (perferrably an old out of focus one). ROFL... I dont beleive you went on a rant that big. When the PS2 emulator on the PS3 had that problem... I hooked up up with non digital cables and it looked 10x better. They fixed the emulator... and the problem is solved. ROFL If the Wii has that problem... ROFL. Please. ROFL... just... ROFL... I'm sorry. I'm dying here... that was so funny. Also... my TV has a Trilinear upscaler. so. PFFT. Dont blame my TV. Blame your console. Baka: Didnt have time to read your post. I'll read it later. (this isnt aimed at you)
PSN ID: Kwaad
I fly this flag in victory!