I see Kwaad is up to his old tricks. Can the Wii do Anti Aliasing? Of course it can. The N64 was the first console to have a GPU capable of Anti Aliasing. In fact, I find it odd that a Sony troll would bring up AA at all. The PS2 didn't have AA built into its GPU. So despite being a newer architecture than both the N64 and Dreamcast, it had a serious problem with Anti Aliasing. Both the Gamecube and X-box are quite capable of AA. Since the Wii is an extention of the GC's architecture its ability to perform AA is greater than that of the GC itself. Sony , on the other hand, seems to have an issue with AA yet again. The PS3's gpu is based on the GeForce 7800. I know what you are thinking, yes the RSX is capable of FSAA. Thats Full Screen Anti Aliasing BTW. The problem is the Nvidia GPU family its based on cannot render HDR and FSAA at the same time. So developers have to choose between one or the other. The 360 on the other hand is capable of easily peforming both at the same time.