Well, of course if u really really love the atmosphere in the game, u culd replay it once.
And I forgot about Metal Gear Online. Is it gonna be available later thru a patch or waht?
Well, of course if u really really love the atmosphere in the game, u culd replay it once.
And I forgot about Metal Gear Online. Is it gonna be available later thru a patch or waht?
| Slimebeast said: Well, of course if u really really love the atmosphere in the game, u culd replay it once. And I forgot about Metal Gear Online. Is it gonna be available later thru a patch or waht? |
No, it comes with the game

@slimebeast
no some maps are available on disk ,,,moreDLC will be available for MGO through PSN
what happened?why was leoj perma banned again?he didn't do anything wrong this time,,did he?
A lot of the graphical overhead currently goes to creating the atmosphere of the game.
For games like Crysis and Uncharted, it was creating a living, breathing, organic environment filled with vegetation with individual leaves/branches/etc. swaying in the breeze. Light filtering through vegetation canopies, creating shadows and various contrasts in light. Water effects and wet environments that provide interesting reflective effects as they do in real life.
MGS4 is a middle eastern desert environment, meaning lots of dust, lots of crumbling environments in keeping with the theme that the world at large is beginning to erode, and lots of warm, sandy hues and color palettes expected of a desert setting.
What struck me right of the bat were all the smoke and dust effects, the haze effect created by the heat of desert environments, the grit that flies all over the place including the camera when the action picks up, and many of the details that help makes the environment seem more realistic and immersive.
I think the reason why the technicals of the visuals weren't particularly pushed by Kojima and Co. is because they were not supposed to be the primary selling point of the game.
I was half expecting to see 1080p visuals on the basis of early reports (native, not upscaled) which turned out to be an exaggeration, but the upscaling effect is better than that seen in GTAIV (which runs at a lower native resolution and looks soft at 720p). MGS4 looks a bit soft at 1080p (I'll try playing it at 720p to see if there is a significant difference) compared to say Uncharted playing at its native 720p resolution.
Does the display mode/native resolution interfere with the visuals or game in any way, shape or form? Nope. It's beautiful.
Regarding the destructive environments (or lack of), MGS is not a game that can allow for this without having to significantly alter the game play elements. If you could simply blast a hole in any wall, it would make the game ridiculously easy and would allow players to circumvent a great deal of the challenge associated with playing MGS games. It's not a technical issue, but a game design issue.
For Kojima, it has always been about game play and story. That has not changed in over 20 years of development.
But presentation has been continually upgraded (much like the FF series over the years) and as it would be, one of the better playing games with arguably the most interesting story of the current generation, also happens to be one of the best looking as well.
That's interesting. I played through it at 720p and thought the resolution of the textures was very high. The framerate was rock solid and silky smooth - very obvious when panning the camera around it the large areas. For an example of the quality of textures place the playboy on the ground and use the solid eye to zoom in.
disolitude said:
You have to tell me what magical TV you are using to play this game (or what you are smoking) cause I don't see the graphical amazingless you speak of. The game looks great but I think games like call of duty 4, gears and even uncharted own it in graphics. Im playing with a 58 inch plasma on 1080p btw. I see lots of blury textures. Enemy animations suck (shoot a knee, enemy grabs his chest), there is slowdown and chugging everywhere, explosions suck, and while environment looks good, its not really destructable other than few windows. |
game looks perfectly and runs perfectly fine on my tv, its a 32" bravia, and looks superb. ive not seen a game this generation that is better overall than mgs4, some segments of uncharted are better but thats it.
the reason imo that you dont see the graphical amazingness, is simply because you have a ps3 pad in your hands.
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
Uncharted Graphics look amazing because Naughty Dog really found a way to manage water graphics really well. Which is why you have water in like 70% of the game on screen...
What MGS4 does amazingly is that whatever the kind of environment the graphics always look good ( no the whole game doesn't take place in middle east..).
Yep, i'm blown away the graphics, the sheer detail in the game gets me everytime
Current Consoles: Xbox 360 Elite, Playstation 2, Gaming Rig, Nintendo Wii, Playstation 3.
Xbox Live: Jessman_Aus - Playing: Ace Combat 6, Fifa 09
Playstation Network: Jessman_Aus - Playing: MGS4, Resistance 2
Wii Freind Code: 3513-9191-8534-3866 - Playing: SSBB
Brawl Code: 1590-6125-1250
Xfire: J3ssman - Playing: Fallout 3, Farcry 2
Jessman: Fears the Mangina
| SpartanFX said: @slimebeast no some maps are available on disk ,,,moreDLC will be available for MGO through PSN what happened?why was leoj perma banned again?he didn't do anything wrong this time,,did he? |
That is wrong, you have to buy the DLC through Konami's website. That's why you had to get a Konami ID and Game ID, right?
