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Forums - Nintendo Discussion - New Conduit Screens

 I'm proud present The Conduit Information Center's Interview with High Voltage Software.

Dan: My name is Dan Kaufman , I’m the Software Development Director for High Voltage Software.  First and foremost, I make sure we are staffed up with highly skilled programmers who can work on games as challenging and with the potential of The Conduit.  I also oversee the development of technology at the studio, allowing HVS to achieve its strategic goal of being able to make any game for any platform, on time and on budget.

Rob: I’m Rob Nicholls . I’ve been with High Voltage for almost four years and have been a video game designer for over 10. Currently, I am the Lead Game Designer on the Conduit. It’s my job to conceptualize and provide structure to ideas, maintain the game vision, as well as oversee all of the design activity.

Q1: We see alot of images of all different kinds of alien species, what are they called? Ex: Halo has the Covenant, The Conduit has?

Rob: Our alien race is called “The Drudge”.

Q2: Could you give us a brief glimpse into the story of the Conduit?

Rob: The Conduit is a first person adventure game that takes place on Earth in a fictional near future. The main character, “Mr. Ford”, works for an undisclosed government agency that has assigned him to investigate a possible extra-terrestrial encounter.  The whole situation ends up going terribly wrong when the player discovers that there's a lot more going on behind the scenes than anybody could have realized.  Players are going to be very surprised when they discover the real truth that surrounds us all.

Q3: In lots of the images and in the tailer their are aliens standing in front of what appears to be portals.  Care to explain?

Rob: That’s because they ARE portals. The alien Drudge has the ability to set these up in various locations in order to easily pour in reinforcements. It also means these portals should be prime targets for players, in order to keep from having to face an endless horde of enemies. =)

Q4: How would you describe The Conduit's gameplay?

Rob: The Conduit is a fast-paced action shooter, intended to cater to a wide variety of play styles. It doesn’t matter if you are the “run and gun”, the “cover to cover” or the “sniper” type of player, there will be something for you in The Conduit.

Q5: What kinds of Online and offline modes can we expect to see?

Rob: The Conduit has an engaging single player mode for offline play and will have at least three competitive multiplayer modes for online play.

Q6: You mentioned in an IGN article that the framerate was currently at 30 but you were aiming for 60.  Have you hit your goal yet?

Dan: The game will run absolutely solid at 30fps.  For HVS, choice is either to have less visual splendor and run at 60fps or achieve the look we want for the game and run at 30fps.  30fps is a frame rate that is plenty responsive for FPS gaming and we are valuing the increased visual detail we can offer over the slightly smoother gameplay we might otherwise get by scaling this back.

Q7: Are we going to see voice/text chat or any way to communicate other then ducktaping out phones to our heads?

Dan: We are exploring the possibility for voice chat.  It is too early to make any promises along these lines, but we agree it could make the game even better!

Q8: Any plans for local/splitscreen or lan multiplayer?

Dan: Splitscreen multiplayer – not this version.  LAN multiplayer – very likely.

Q9: What has been the hardest part so far in the process of making The Conduit?

Rob: There are hard parts on any project, but since this is HVS’s first big internal title in some time, I would say that my biggest challenge on this title has been to maintain the focus and the vision. Not because people have wanted to make a different title, but because everyone is so excited about this opportunity that they all want to contribute above and beyond their normal roles. However, I think we succeeded in staying focused on making the best fast-paced action shooter on the Wii. =)

Q10: Lots of other third party developers have loaded their games full mini-games with... interesting controls.  Any chance we will see any in The Conduit? (Yes, this question may be considered a joke)

Rob: Seriously, we _do_ have one “mini-game” in our title, but it plays so well that you don’t even notice that it’s a mini-game. I think that says something about how far we’ve come with our game design. =)



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Voltaire said:
Sorry about the site, heres the right one.

http://the-conduit.webs.com/index.htm

Its cool since HVS cares so much about their fans, that they would actually respond to there e mails.

Wow, great site. Awesome interview, too. I can't wait to get my grubby little hands on this game.



Cool interview. Sounds all very good. I like the name of the alien race, the Drudge.



i have seen all the pictures and definitely i can't wait for this game



Damn I hope the show a new trailer around e3 to see how much improvement they can do in a month time. That way I'll have better way to tell how much improvement they can do in 9 months time.



I love fighting games !!! Come on challenge me !

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"My only problem with this game is the jaggies. They got to fix them.  "

 

Only way to fix is add some AA, but since the Wii's resolution is 640x480, same as the screenshots.

When your playing you won't notice, every Wii game has that, since it's played on a TV and not an LCD moniter, it won't be too bad.

Anyway, this game... wow... wow :D

Reminds me of Half Life 2, so awesome.



 

I own all of lastgen systems as of October 2008. (Finally got a Dreamcast)

I own every currentgen system except PS3.

Lighting needs improving and some of the textures are a little crap, but apart from that the game looks really good



wasnt particularly interested in this game when I first heard about it, but reading the interview it may be one to keep your eye on.



now the game looks even better,caint wait for it



tag:"reviews only matter for the real hardcore gamer"

*Cough* Haloripoff *cough*

Seriously, everything from the visual features (ie. bright colours) to what appears to be an armoured anonymous protagonist to an invading aliens.

Still, if its like the original Halo (not Halo 2) then its probably pretty damned fun.