Griffin said:
The Zelda pic was just used as a comparison to show that the texture detail does not really matter in a game. Considering Zelda TP is one of the better games ever made. And i know what your talking about regarding the Unreal game. But back to Afrika, why do you think this grass feature would of been left out for most of the map, in parts of the video you can see it being used, around the water and around the shrubs and near some of the trees. Would the adding of a massive amount of grass to the map caused a dip in performace at all, or is it just lack of time and resources for the development team. The game still has about 80 days until release, is the grass something that could be added in the remaining time or are they are already passed this part of development?
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There's about one to two months between release and when they actually finish the game. So that means they probably, if I had to guess, about 30 days left and about 24 actual work days if I was being optimistic. If I were being realistic I would say it's about 21 days left with about 15 actual work days left.
And again, texture detail is relative to the game. In Zelda the low res ground doesn't matter as much because the game is lower res and isn't going for the hyper realistic look. Afrika is going for the hyper realistic work so the ground just makes it look bad.