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Griffin said:
twesterm said:
Griffin said:

Twesterm you choose the best looking picture for the game and it just has some small grass to hide the horrble lack of any textures the game has. So i went and looked for some screens to that safari wii game and this is what i found. I also found some pictures of the newest Zelda game and that unreal game you are talking about. This PS3 game blows these other games away in terms of textures, so i don't see how people can say they are all that bad looking, or even compare them to last gen games.



Actually, I just chose a random with elephants. I think I spent all of a minute searching and I have no idea why you chose to put some Zelda pics in there. Are you trying to prove to me that PS3 games look better than Wii games? If so, you went through a lot of trouble for something I already knew.

Just to get things straight, I'm not trying to say the Wii game or Zelda (again, no idea why that's even there) is better looking than Afrika, I'm just trying to show what the ground should look like in Afrika.

And yes, in those pics you posted the ground is pretty boring and flat too. But still, Afrika is a PS3 game and it should be able to do anything in the original screenshot I posted. This is something that was around un Unreal Tournament 2004 and I'm sure before that and you could plaster an entire map with that kind of stuff and not really affect performance that much at all.

-edit-

And noticed you posted an Unreal 2k4 pic too without the feature I'm talking about. I forget what exactly it's called, but what I'm talking about is in the terrain options and you just pic a static mesh and paint it on the terrain. That map obviously didn't use that feature.


The Zelda pic was just used as a comparison to show that the texture detail does not really matter in a game. Considering Zelda TP is one of the better games ever made. And i know what your talking about regarding the Unreal game.

But back to Afrika, why do you think this grass feature would of been left out for most of the map, in parts of the video you can see it being used, around the water and around the shrubs and near some of the trees. Would the adding of a massive amount of grass to the map caused a dip in performace at all, or is it just lack of time and resources for the development team.

The game still has about 80 days until release, is the grass something that could be added in the remaining time or are they are already passed this part of development?

 


 There's about one to two months between release and when they actually finish the game.  So that means they probably, if I had to guess, about 30 days left and about 24 actual work days if I was being optimistic.  If I were being realistic I would say it's about 21 days left with about 15 actual work days left.

And again, texture detail is relative to the game.  In Zelda the low res ground doesn't matter as much because the game is lower res and isn't going for the hyper realistic look.  Afrika is going for the hyper realistic work so the ground just makes it look bad.